[font="arial, verdana, tahoma, sans-serif"]I was wondering how a person Incorporates art in a game. For example, establishing the backgrounds, and PC (Player-able character). Do I use some kind of software to draw and place in the game or do i use the engine I am using??? and If I do use software, how do I include it in the game. I know the graphics come with the engine.
The I am currently developing is a 2D game.[/font]
Incoporating Art in games
Usually the engine is used to place the art within the game. One notable exception is that some engines are designed to be able to import maps or levels from a map or level editor software.
Art is not usually created within an engine. Flash is an exception, it has a vector drawing software included, at least in some versions. I think I've also seen an engine for making 8-bit or 16-bit games that had a pixel art software included. It would also be possible to build an engine as a plug-in to an art program, although I'm not specifically aware of an existing engine like this.
Art is not usually created within an engine. Flash is an exception, it has a vector drawing software included, at least in some versions. I think I've also seen an engine for making 8-bit or 16-bit games that had a pixel art software included. It would also be possible to build an engine as a plug-in to an art program, although I'm not specifically aware of an existing engine like this.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
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