To sum it up
- dds support viewing, and painting
- FBX support for viewing
- Node based HLSL tool
- Pixel Debugger
Not sure how useful these tools are going to be to be honest, they say their target audience is the beginner. For me personally, I would only use the dds tools. The FBX model viewer is handy I guess, but I would assume most people use a more efficient format, in which case I guess the HLSL is out the window too, as that is most likely only going to work with FBX models.
I found the video a little odd to be honest, they mentioned that there is no real tools for debugging your rendering or your HLSL, which is odd coming from the company that makes PIX
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I was kinda hoping they'd integrated Pix to VS, but it looks like its only a subset.