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Bullet Ricochet SFX Help

Started by September 16, 2011 12:35 PM
1 comment, last by Henrythetrain 13 years, 2 months ago
Hello all, I'm working away on my first show reel and my piece focus's on someone running away ( in first person) while being shot at, im just struggling at the moment with getting a nice sound for the bullet ricochet, I cant quite seem to get that really fast rush of air and "ping" sound working without it sounding really really cheesy if that makes sense.

Ive been trying this part of my show reel with sounds from free SFX sites and manipulating them, not my own recordings, to show I can do both aspects. Trying to add emphasis on the mid to upper range of the sound to add that sense of danger but so far like I said just doesn't feel right. Any tips on how to make a nice bullet ricochet?
Hello,

For fly-bys, have you tried recording vehicle sounds, e.g. motorcycles speeding by? EQ and Pitch(bend) will be your best friends here to create Doppler effects.

For ricochets, I don't know an alternative to either using existing sounds or recording a heavy impact yourself with the mic at a close distance, e.g. with a pellet gun or slingshot stone/coin/nail/whatever hitting your desired material (stone/metal/wood). Try not to hurt yourself (or the mics) though!

Check out my Music/Sound Design Reel on moritzpgkatz.de

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For ricochets, I don't know an alternative to either using existing sounds or recording a heavy impact yourself with the mic at a close distance, e.g. with a pellet gun or slingshot stone/coin/nail/whatever hitting your desired material (stone/metal/wood). Try not to hurt yourself (or the mics) though!


Dangerous game this recording business isn't it. Thanks for the tips

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