![:P](http://public.gamedev.net/public/style_emoticons/<#EMO_DIR#>/tongue.gif)
I have recently finished school for game design and development with a 2d game (in xna) and a networked 3rd game (using unity, I did all the network programming for), I'd like to get into the industry as either a gameplay programmer or a network programmer. I'm thinking about my next step and Im stuck with what would be the best bet to get noticed, here's my options that I have been considering:
- A free polished game using unity
- a xna title for the indie marketplace (and maybe make some money off, hopefully)
- a udk mod
- several bits and pieces of gameplay elements, ai, and menu system (using any of the above mentioned engines)
I have experience with all the above engine, more so unity and xna, as udk is really restrictive to the creation of your code and its hard to go through the actor class looking for stuff to make your own code with
![:P](http://public.gamedev.net/public/style_emoticons/<#EMO_DIR#>/tongue.gif)
Thank you everyone
![:D](http://public.gamedev.net/public/style_emoticons/<#EMO_DIR#>/biggrin.gif)