With the unprecedented popularity and flood of video games today, especially with the iOS marketplace's "race to zero" pricing, many in the industry see parallels to the first crash in 1983: over-saturation, over-supply and under-demand. We discuss whether history is doomed to repeat itself.
The situation with IOS is a specific situation though - you've got everyone jumping on the "iPhone" bandwagon to release pointless apps (website wrappers, etc), when it's never been the largest platform. It ought to have always been obvious that it's going to be oversaturated for developers. But this doesn't affect how things are for other platforms, either mobiles which have larger installed userbases (e.g., see the recent story about Nokia's App Store having the largest downloads per app), or other platforms. And yes, if you want a get rich quick scheme, the evidence right now is that you should be targetting other platforms like Nokia and Android, but even that won't last for long either.
And come on - any industry where people were charging money for trivial apps, it ought to be obvious that this was going to be short lived as soon as everyone rushed into it. That's not a crash, that's just bringing the mobile world to the same level as everything else. Just look on desktop/laptop/netbook platforms, where there are loads of free apps, even for really complex stuff. That's not a crash - for users, that's good. It just means that to make money, you've actually got to be innovative and work on something that isn't already done for free. If someone thought that they could get away with selling apps that display graphical images (and get free advertising on the BBC! -
http://news.bbc.co.uk/1/hi/8152338.stm ) forever, they were a fool. If things change so they can no longer do that, that's not a crash, it's just common sense.
(There may or may not be evidence of a video games crash in general - I don't know. I'm just saying that the Iphone situation tells us little, and isn't evidence for a crash.)