So, I posted about a year ago, I posted a similar question, but now I changed it a bit, to be more possible.
So if I want to get a license to use the story-line, characters and/or weapons that appear in the anime, for example Naruto or Bleach, as general well-known, mainstream series, who exactly should I contact, for license information ?
Masashi Kishimoto (author of Naruto) / Tite Kubo (author of Bleach), or some of the production companies, or licensing companies like Viz or Funimation ?
I'm not in the USA, and have no idea how licensing of intellectual property of this type goes.
Getting a license for anime game development
You have to find out who has the IP rights. The best way is by telephone, since people can easily ignore email, fax, and snail mail.
Call the company you believe to own the IP rights, and make your inquiry in a businesslike manner.
It may take some time to find the phone number, but you can do it.
The first call may turn out to be the wrong party -- but they can point you in the right direction, and they probably also can give you that company's phone number and contact name, as long as you sound businesslike enough.
It may take several phone calls.
Call the company you believe to own the IP rights, and make your inquiry in a businesslike manner.
It may take some time to find the phone number, but you can do it.
The first call may turn out to be the wrong party -- but they can point you in the right direction, and they probably also can give you that company's phone number and contact name, as long as you sound businesslike enough.
It may take several phone calls.
-- Tom Sloper -- sloperama.com
You have to find out who has the IP rights. The best way is by telephone, since people can easily ignore email, fax, and snail mail.
Call the company you believe to own the IP rights, and make your inquiry in a businesslike manner.
It may take some time to find the phone number, but you can do it.
The first call may turn out to be the wrong party -- but they can point you in the right direction, and they probably also can give you that company's phone number and contact name, as long as you sound businesslike enough.
It may take several phone calls.
If I understand correctly, by busyness-like manner would mean that you'd need an established game development company/studio to have any hope of getting the rights...
I don't have an established studio, let alone a company, and have no business experience, since I'm still in high school, which puts me at a great disadvantage in realizing the game I have imagined, since most of the entertainment available now, has become busyness, and gives no space for hobby game developers, from my point of view.
1. If I understand correctly, by busyness-like manner would mean that you'd need an established game development company/studio to have any hope of getting the rights...
2. I don't have an established studio, let alone a company, and have no business experience, since I'm still in high school, which puts me at a great disadvantage in realizing the game I have imagined, since most of the entertainment available now, has become busyness, and gives no space for hobby game developers, from my point of view.
1. That isn't what I was saying. I was saying "don't sound like a clueless high school kid when you call."
2. Being a high school kid is indeed a barrier. But if you are entrepreneurial enough (and if you have an adult to sign contracts for you) and if you approach this in a businesslike manner, you might be able to pull this off.
-- Tom Sloper -- sloperama.com
[quote name='Dev-san' timestamp='1315245100' post='4857899']
1. If I understand correctly, by busyness-like manner would mean that you'd need an established game development company/studio to have any hope of getting the rights...
2. I don't have an established studio, let alone a company, and have no business experience, since I'm still in high school, which puts me at a great disadvantage in realizing the game I have imagined, since most of the entertainment available now, has become busyness, and gives no space for hobby game developers, from my point of view.
1. That isn't what I was saying. I was saying "don't sound like a clueless high school kid when you call."
2. Being a high school kid is indeed a barrier. But if you are entrepreneurial enough (and if you have an adult to sign contracts for you) and if you approach this in a businesslike manner, you might be able to pull this off.
[/quote]
Well, for the time being that's pretty much impossible, I guess I must wait until I finish high school, thanks for the input though, I appreciate it, my point of view is still just baseless talk
[quote name='Tom Sloper']
1. That isn't what I was saying. I was saying "don't sound like a clueless high school kid when you call."
2. Being a high school kid is indeed a barrier. But if you are entrepreneurial enough (and if you have an adult to sign contracts for you) and if you approach this in a businesslike manner, you might be able to pull this off.
Well, for the time being that's pretty much impossible, I guess I must wait until I finish high school, thanks for the input though, I appreciate it, my point of view is still just baseless talk
[/quote]
You're giving up. Shucks! I was all set to coach you in how not to sound clueless. Never mind, then...
-- Tom Sloper -- sloperama.com
[quote name='Dev-san' timestamp='1315251010' post='4857933']
[quote name='Tom Sloper']
1. That isn't what I was saying. I was saying "don't sound like a clueless high school kid when you call."
2. Being a high school kid is indeed a barrier. But if you are entrepreneurial enough (and if you have an adult to sign contracts for you) and if you approach this in a businesslike manner, you might be able to pull this off.
Well, for the time being that's pretty much impossible, I guess I must wait until I finish high school, thanks for the input though, I appreciate it, my point of view is still just baseless talk
[/quote]
You're giving up. Shucks! I was all set to coach you in how not to sound clueless. Never mind, then...
[/quote]
I'm not giving up, but as it is, I have no way of getting that license, the point is my parents would probably never sign anything, so I'm thinking of waiting until I'm 18, 1/2 years from now, and then I won't need their signature.
It's not like I have a choice, given the circumstances.
That offer for coaching... sounds tempting
he really gave up ^^
I open sourced my C++/iOS OpenGL 2D RPG engine :-)
See my blog: (Tutorials and GameDev)
I believe that even if you're 18 years old and have an established company [as in legally signed] even then your chances of getting a license from a popular anime are somewhere below 1% ... Of course you didn't say what anime exactly you were interested in but the fact that animes are created from manga and only when a manga is popular enough I can say that your chances are still low. See it this way, you're approaching IP owner of Naruto, a worldwide known series with millions of fans, you are unknown developer thus have no market respect, you probably dont have enough money too... without going any further I can tell you that you wont get it because there are other "bigger fish" hunting the same license and they'll just smash you...
Why a license, anime? If you like the genre why not create your own team, think of a concept and a story and become popular yourself... thats also ambitious, maybe even more than using some popular series... think big, do not limit yourself by using someones creativity.
Why a license, anime? If you like the genre why not create your own team, think of a concept and a story and become popular yourself... thats also ambitious, maybe even more than using some popular series... think big, do not limit yourself by using someones creativity.
Towns Life Project - Celebrating 3rd Year of Development on 27th June - Towns Life
Old thread - OP got what he needed. Closing.
-- Tom Sloper -- sloperama.com
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