I agree with Oberon_Command and typedef struct. No exceptions to the rule, scripting is just scripting.
I think the problem in classifying a language as a scripting language isn't a technical one, but an emotional one. People don't want to be told that they are using a scripting language.
"Scripting languages"
So what's a script, and what's a program? That definition just seems to shift the question onto one that's only slightly different...
http://erebusrpg.sourceforge.net/ - Erebus, Open Source RPG for Windows/Linux/Android
http://conquests.sourceforge.net/ - Conquests, Open Source Civ-like Game for Windows/Linux
There really is no difference between what is a script and what is a program. Scripting languages are programming languages and any language can be made into a scriptable system but the whole purpose of a scripting language is to leverage high level syntax and libraries to avoid low level programming tasks such as direct memory management, integrating common 3rd party libraries or writing your own container classes, etc.. That's why the most popular scripting languages are Python, Javascript, PHP, Lua, etc.. all high level languages.
-ddn
-ddn
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