[quote name='SteveDeFacto' timestamp='1314021551' post='4852288']
[quote name='Koobazaur' timestamp='1314020693' post='4852285']
Oh i'm sorry my computer isn't good enough for your little game that apparently consist of a single mesh and a sky. Next time list the min specs before you start dismissing people who try to help you.
Don't take it that way. There is just nothing I can do to fix it. Thank you for trying it though!
[/quote]
Steve, it's just the tone of your reply that ticked me off as completely dismissive rather than even mildly thankful. E-communication is tricky and maybe I was just misreading you.
In any case, saying there is "nothing I can do to fix it" is lazy and ignorant. It's your own damn engine - you can do ANYTHING to fix it. And even if you only want to support next-gen hardware, you SHOULD at the very least check device capabilities so you can:
1) Scale down gracefully, disable features, or in worst case scenario, display an error message and shut down properly. Never crash to desktop. That's the equivalent of a Starbucks rep punching you in the face when you try to order a coffee with soymilk when they run out of soymilk.
2) Log the exact error, and show it in an easy-to-copy-paste format to the user, ESPECIALLY in a test-version of your engine. This way:
a) The user can post the error and log on a support website to get feedback.
b) YOU as the developer, know WHAT went wrong.
You are assuming it's my graphics card that failed. But are you sure? Maybe it's a buffer overflow leading to memory access violation? Maybe it's an outdated version of a system DLL causing a crash? You dont know. And you cannot know, because you never check nor communicate the error.. And trust me, as your "engine" grows, this bugs will only get increasingly harder to figure out.
TL;DR - if you are OK with your TEST version of your engine crashing to desktop with no error to the user and no log to analyze, I bid you good luck with your future endavors because you're going to hella need it.
P.S. Also, before you go down the route supporting only next-gen hardware, make sure your engine actually HAS next-gen features. Which, from the description here and the video in the other thread, it clearly does not.
[/quote]
I plan to do this and it will never work on your hardware no matter how much I optimize it... Whether or not this test actually uses the full potential is of little importance to my over all plans.