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What does GDNet think about my game engine?

Started by August 21, 2011 09:50 AM
117 comments, last by Washu 13 years, 2 months ago

[quote name='phantom' timestamp='1314912894' post='4856478']
The reason I brought up what I do at work is to point out that I've got experiance in engine development...


Really? Do you have anything you have made engine-development wise to show us? Because IIRC you were laid off from your previous job, and you don't even have 2 months in CodeMasters(yeah, I follow the gossip...). What exact experience do *you* have in engine development? You have anything similar to the OP's project you can show for yourself?
[/quote]

Yep, I was let go from my previous job, but then again so were 1/3 of the coders there. In fact I PREDICTED I would be let go due to the various factors (yay office politics!) including a slight run in with a producer on a project shortly before the redundancies happened.

The gossip is wrong however, I've been at Codemasters for a little over a year now having closed out the latest Flashpoint as part of the rendering team before ending up in the Central Tech team for our new engine.

And nope, I don't... but then again I never claimed I did; my experiance comes from working in the industry on a few projects/engines (I believe this is my 11th project...). Could I do it in my own time? Most likely however when I do my own stuff I prefer to work on tech demos to try things out, not that I've done many of them in the last few years either.

But, if you feel the need to go rip something of mine apart then feel free;
Game Texture Loader
OpenGL Window Framework

A bit old as they are from 2004, so my coding style has changed a bit over the years, but feel free to take it apart if it will make you feel better :)

[quote name='SteveDeFacto' timestamp='1314910191' post='4856459']
In real life you must be a very angry person if after all of this time you still can't control yourself in an online forum... I actually know you a lot better than you know me. I've been on this site for a lot longer than my account says I have. You've always been a bully and yet every time I've seen you get rated down, the next thing I know the down rating magically disappears... Diplomatic immunity I presume?


Unless you have met me in real life then you don't know me at all regardless of how long you have been here :)

No, I am direct and to the point; to 'bully' someone I would have to follow them around the site constantly pointing out why they are "wrong", and frankly I have better things to do with my time upto and including sitting around doing nothing :) For example while I have seen and looked at your posts on this site have I commented? No. Have I down rated you here or in another thread I've not commented on? No.

If you consider 'pointing out someone is wrong' as bullying... well, I have no words, but you need to develop a slightly thicker skin...

Also feel free not to throw accusations around; mods to not get any form of immunity and my rating hasn't been 'adjusted' after the fact.. in fact it has dropped a few points in the last couple of days.. and due to what I can assume is some form bug I can see who has down rated me (s'up Hodgman and mrbastard in this thread alone) and guess what; I haven't down rated them back.

None of which makes your code any better or your engine any more 'next gen'.. but hey, if attacking me makes you feel better then carry on! It amuses me that I can get under your skin with such ease :)
[/quote]


Calling out Hodgman and mrbastard is kinda childish... Anyway, I would find it a lot easier to respect your criticism if you would show some of your work...
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Game Texture Loader
OpenGL Window Framework


Umhmm... Do you have anything a bit more advanced?

Calling out Hodgman and mrbastard is kinda childish... Anyway, I would find it a lot easier to respect your criticism if you would show some of your work...


As far as I know you can all see who down rated someone else, just not who down rated yourself... but my point was that they have down rated the comments in their thread and I've done nothing back as they are entitled to their opinion.

Post code or it doesn't matter.
You want him to post the code of a whole engine?!

www.simulatedmedicine.com - medical simulation software

Looking to find experienced Ogre & shader developers/artists. PM me or contact through website with a contact email address if interested.


[quote name='phantom' timestamp='1314914511' post='4856489']
Game Texture Loader
OpenGL Window Framework


Umhmm... Do you have anything a bit more advanced?
[/quote]

Most 'advanced' stuff is things I've done at work so no, nothing that I can point at directly... the most recent thing I've done goes back a little over a year and was only 2D particle system which was for learning purposes with regards to task based systems and a bit of DoD/SIMD work, mostly of 'the hell of it'. The code isn't really bad, but it's not what I'd consider 'great' either as it was just prototype work and never designed for much beyond that. Having been working for the past few years my desire to do anything 'big' somewhat vanished, I play around from time to time to keep my knowledge up to date for work related reasons (thus the 2D particle sytem which was a perfect task based DoD test bed).

For something designed for human consumption those two libraries above are probably the cleanest code, which is my own, I've got laying around...
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[quote name='SteveDeFacto' timestamp='1314915302' post='4856493']
[quote name='phantom' timestamp='1314914511' post='4856489']
Game Texture Loader
OpenGL Window Framework


Umhmm... Do you have anything a bit more advanced?
[/quote]

Most 'advanced' stuff is things I've done at work so no, nothing that I can point at directly... the most recent thing I've done goes back a little over a year and was only 2D particle system which was for learning purposes with regards to task based systems and a bit of DoD/SIMD work, mostly of 'the hell of it'. The code isn't really bad, but it's not what I'd consider 'great' either as it was just prototype work and never designed for much beyond that. Having been working for the past few years my desire to do anything 'big' somewhat vanished, I play around from time to time to keep my knowledge up to date for work related reasons (thus the 2D particle sytem which was a perfect task based DoD test bed).

For something designed for human consumption those two libraries above are probably the cleanest code, which is my own, I've got laying around...
[/quote]


How did you manage to get a job without a portfolio?

How did you manage to get a job without a portfolio?


Because I have an intresting past...

I flamed out of uni the first time out in 2001, in 2002 I got a job at a company of 3 people as the only C++ code, initially maintaining the custom software and then, in the back end of 2003, designing and writing a multi-threaded C++/Lua based system which could query ~50,000 game servers (CS, Quake, TF etc), parse their output and write out the results in less than 3mins with 100% uptime. (The software was designed and written in ~6 weeks with Xmas in the middle of it. Worked first time.) That job ended as a full time position at the start of 2004 but I did contract work for the next year or so.

In 2005 I went to the local college to get my degree (BSc(Hons) Software Engineering), graduating in 2007 as I was allowed to start in the 2nd year due to previous experiance. (Degree courses in the UK are generally 3 years, but only the last 2 count towards your final mark). Due to a combination of personal issues during those years I only managed a 2:2, however my final year project (coded in a couple of weeks, written up in a few days) was a GPGPU based project using OpenGL and was marked as a 1st; my code and design module results were also 1st or 2:1 (UK degree classification goes 1st, 2:1, 2:2, 3rd).

During this period, I think it was before the course started, I wrote the chapter on GLSL for More OpenGL Game Programming; a book which had many contributions by people on this site at the time.

At the end of 2007 I went for an interview for a job at a company called Zoe Mode; my CV had that stuff in it, including the two projects above, and I demostrated my technical ability both in the programming test and the Q&A segment of the interview.

In short; I have experiance, a bit of paper and I'm good at what I do... *shrugs*

[quote name='ApochPiQ' timestamp='1313922230' post='4851857']
Post code or it doesn't matter.
You want him to post the code of a whole engine?!
[/quote]

Yes. Why not?


(Anyways, I recommend you read the full thread - the code was posted a long time ago (not long after my post which you quoted, in fact) and there's been quite a bit of discussion on it.)

Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]

Also: Hodgeman for mod. Consistently correct, informative and friendly. All at the same time!
I fully endorse this product and/or service. wink.gif

Anyway, I would find it a lot easier to respect your criticism if you would show some of your work...
C'mon Steve, it's not they're saying something hard to understand. Be honest to yourself. Recognizing your problems is the first step in solving them.

Previously "Krohm"

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