[font="'Lucida Grande"][size="4"]Hi guys, I'm writing a simple physics editor mainly to scratch my own itch at creating dynamics objects - it's a simple editor, kind of like a super-simple modeling program where you can load an OBJ mesh to work against, and you add dynamics objects (cubes, capsules, etc) to create a representation that covers it. Would anyone be interested in beta-testing such thing? It's OS X only though, and I don't know how many of you use a Mac. Let me know if you're interested. [/font]
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[font="'Lucida Grande"][size=2](sorry for the messed-up formatting, my Mac hates me today)[/font]
Writing a physics editor
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