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Game concept Coffee Run Hero + art

Started by August 02, 2011 12:18 AM
2 comments, last by Prinz Eugn 13 years, 6 months ago
[font="Verdana, Helvetica, sans-serif"]Hi all, Just putting a concept of a game i'm working on out there.[/font]



[font="Verdana, Helvetica, sans-serif"]Coffee Run Hero.[/font]
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[font="Verdana, Helvetica, sans-serif"]Originally envisaged it as some kinda fusion of Tapper, FireTrap and an endless-running (or flying up in this case) type of game with a one-finger type of input for shooting coffees.[/font]
[font="Verdana, Helvetica, sans-serif"]Have done a very simple prototype, but it seems to need something like powerups or bonuses.[/font]
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[font="Verdana, Helvetica, sans-serif"]Any feedback is welcome![/font][font="Verdana, Helvetica, sans-serif"]

Cheers,
Tyson


coffeerunhero.jpg


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Looks quite appealing! You could consider adding enemies in form of flying by birds or falling stuff from windows? Maybe some windows should be avoided at some time because there is an angry boss in there or something.
My projects:
Empathy
NinjaPvP
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How about making two 'towers' the player has to give coffee to with.. hanging girders or something in between. The player has to use the girders to jump up to the next worker wanting coffee and for extra challenge you could have him being chased by coffee-run-anti-hero who is moving up at a constantly accelerating rate. The player has to go faster and faster until inevitable death. Skipping workers loses a life, as does being hit by anti-hero. Just an idea.
Just some random thoughts:

Bigger people that require more coffee (fat boss types).

People who need decaf (different types of coffee).

"Espresso Spree" power-up (bonuses after succeeding so many times).

-Mark the Artist

Digital Art and Technical Design
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