I have been thinking about making the menu of my game(game engine by the moment) to be interactive. I mean, it would have the buttons like any other game, but in the background I was thinking about a scene with some objects that the player can move, and like my engine has advanced Physics, they could play a bit in the menu.
Another possibility is to make the menu a level itself. I mean, my game is a 2D platformer, so the menu could be some kind of level, like Braid's house, where every room represents a chapter, and you start them by opening the door.
Another possibility would be having static buttons, and video in the background or an animated menu.
Do you think it's useful? or do you instead prefer a static menu?
Interactive Menu
I would suggest making the game itself with just a static placeholder menu, and when you get closer to completion, if you have the extra time to invest, definitely go for the interactive menu to add polish to the game... but make it a subtle effect and not too overboard.
Thanks for the advice. Under other circumstances I would do that, but I'm making a engine for the moment, not a game. So, I want to have all ready for when I decide to make a game myself, or in the case I take part of a project.
time for the ritual "make games not engines" link
![tongue.gif](http://public.gamedev.net/public/style_emoticons/default/tongue.gif)
Stefano Casillo
TWITTER: [twitter]KunosStefano[/twitter]
AssettoCorsa - netKar PRO - Kunos Simulazioni
time for the ritual "make games not engines" link
I will make games!!! ...some day
I have been thinking about making the menu of my game(game engine by the moment) to be interactive. I mean, it would have the buttons like any other game, but in the background I was thinking about a scene with some objects that the player can move, and like my engine has advanced Physics, they could play a bit in the menu.
Another possibility is to make the menu a level itself. I mean, my game is a 2D platformer, so the menu could be some kind of level, like Braid's house, where every room represents a chapter, and you start them by opening the door.
Another possibility would be having static buttons, and video in the background or an animated menu.
Do you think it's useful? or do you instead prefer a static menu?
Sounds like you experienced the same epiphany I did and have come to the conclusion that the entire Game world is Graphical User Interface.
[size=1]WIP: Super 3D Game Platform, [size=1]A New Genre: Tool Games (TOGs)
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