I agree - personally I just release for free under open source, my hobby is something for fun, now for profit. (With open source, I can take advantage of various free hosting services like Sourceforge, to avoid hosting costs.)
but honestly as an indie developer If I had to pick between a million people playing my game for free, or making a nice little amount off of few people, Id pick option A, if your a hobbyist money shouldn't be the first thing on your mind, a hobby is something you do for fun. Iam actually worst off then selling my product for $1 as I started taking a ~250$ hit per month just to host my servers for my current project. It'd be great to turn a profit but if I don't I honestly wont care, now if I see my monthly traffic is like 10 users THEN! we have a problem lol.
As for mobile development, I can't help feeling that when it comes to the large number who're struggling to make money from their apps - the only people who are making money are the app store owners. A 30% cut of every single one of these games, for little marginal effort! With free apps, they don't get any 30% from me
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