Not sure where all the "rich" talk comes from. Making $20,000 a year on games is not getting rich.
The amount of hard work put into programming, art, music, and design is worth something is it not? Just because I love my day job doesn't mean I would go there for $5 an hour.
People who're business minded should be able to relate. The eBay mentality of selling games for next to nothing, has hurt all developers. Why shouldn't we get paid for our hard work? But then again, if you would go to your day job for next to nothing because you enjoy it, I hope you can still pay your bills.
I'm not asking game programmers who just make games only to release to boast about their accomplishments, and gain status. I'm asking business minded people. If everything in life was low balled, the wages for the people producing the low balled products would never increase, and we would all be living off crackers and water.
The problem really isn't the prices, low budget mobile games can sell several million copies if they're good and a 2 man team only need to sell around 20.000 copies per month at a $5 pricepoint to support themselves(the exact amount depends on what kind of distributor deal you can get, your living expenses and how much tax you have to pay), a decent 2 man team should be capable of pushing out 3 high quality mobile titles per year