Custom keyword and object type flag (solved, code attached)
Great. I took a quick look at it and it looks good.
I'll take a closer look and add some regression tests for the changes to include in the SDK as soon as possible.
Regards,
Andreas
I'll take a closer look and add some regression tests for the changes to include in the SDK as soon as possible.
Regards,
Andreas
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
I see you have a method for class variables, but what about class functions? Looks like you got a start on it, but I don't see anything in the code that suggests that it's finding metadata for class functions.
I see you have a method for class variables, but what about class functions? Looks like you got a start on it, but I don't see anything in the code that suggests that it's finding metadata for class functions.
You are correct. That is not yet implemented, since I had no need for it, but should be quite simple to add. Just a matter of adding a few lines where the global functions are added.
I've finally checked in this improvement to the CScriptBuilder add-on. Except for a few minor tweaks and fixes I kept it pretty much as-is.
You'll find the updated version in revision 954.
Thanks a lot for the contribution.
You'll find the updated version in revision 954.
Thanks a lot for the contribution.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
Found a small error in the new code
should be:
Else it will not skip functions in classes properly.
if( currentClass == "" )
pos = SkipStatement(pos);
else
pos += len;
should be:
if( currentClass != "" )
pos = SkipStatement(pos);
else
pos += len;
Else it will not skip functions in classes properly.
Another thing I found. Need to add:
At the end of the section that checks handles the start of class, ie the one that starts with:
Sorry for spamming changes, but seemed so small that was not worth to upload the entire code.
//Skip any white spaces in case meta data follows:
t = engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);
while(t == asTC_COMMENT || t == asTC_WHITESPACE) {
pos += len;
t = engine->ParseToken(&modifiedScript[pos], modifiedScript.size() - pos, &len);
}
At the end of the section that checks handles the start of class, ie the one that starts with:
if( modifiedScript.substr(pos,len) == "class" )
{
Sorry for spamming changes, but seemed so small that was not worth to upload the entire code.
Thanks. I'll apply these fixes as soon as possible.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
You were right. The changes were needed, however as I applied them I saw that the code could be cleaned up a bit so I ended up doing it a bit differently.
Here's the diff for revision 958.
Here's the diff for revision 958.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
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