I was going to post this in the "Wanted" section to amass a prototyping army, but decided to get others' opinions before blindly taking that plunge. Botch! is a game concept I wrote and has yet to make it passed the concept document phase. As it sits now the project's scope is rather grandiose, especially for an indie/prototype. Originally this was pitched (at my former studio) for the wii platform. I am rethinking this now that many handhelds include gyroscopes & accelerometers -features by which this type of game would greatly benefit. I don't want to sit on this idea forever and, at the risk of getting in over my head I wanted to share it with this community. [Please see the attached concept document]
A bit about the game:
Project Overview Botch! is a fast-paced action game where players are thrown into aerial war zones to dismantle enemy aircraft and vessels. Players take on the role of Botch -a small & careless gremlin who takes to the skies via jetpack. Botch! is a fast-paced third person action-oriented game that allows players to interact with almost everything (and everyone) in an absurdly destructive manner. In fact, getting knocked around and flying into things is a central mechanic of the game.
Game Features
- Zoom through aerial war zones via jetpack!
- Latch onto passing enemy planes mid-flight & dismantle their engines like only a gremlin can!
- Hijack enemy vessels & kamikaze into larger ones!
- Experience fully interactive & destructible vehicles & environments!
- Collide with enemy vessels at high speeds without suffering any real damage!
- Mark your territory by signing your name in motor oil on vessel hulls!
- Boost self-confidence by helping big brother subdue the ever growing red threat!
More than anything at this point, I want your opinions. Is a game such as this logistically feasible w/o funding? Anyone have start-up experiences they would like to share?
Many thanks!
www.michaelspiral.com