All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
24
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Game Design and Theory
Advertisement
First look
Game Design and Theory
Game Design
Started by
Magellania
July 12, 2011 12:23 PM
1
comment, last by
Magellania
13 years, 7 months ago
Magellania
Author
100
July 12, 2011 12:23 PM
At first look you able to distinguish where a spell and where a being?
Cancel
Save
Bigdeadbug
173
July 12, 2011 05:00 PM
I'm not to sure what you're asking
. Is it what icon is a spell and which is a character? If so yes i suppose i can.
Cancel
Save
Advertisement
Magellania
Author
100
July 12, 2011 05:28 PM
Thanks. Topic can be closed
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Adding Support for Custom Literal Constants
AngelCode
How to use unordered_map in C++
General and Gameplay Programming
How to Handle Complex Side Effects and Event Sequencing in a Turn-Based Game Like XCOM?
General and Gameplay Programming
C++ pointers that are released upon going out of scope
General and Gameplay Programming
Encouraging Players to write things down.
Game Design and Theory
click and drag sprite
For Beginners
Advertisement
Recommended Tutorials
Pathfinding concepts, the basics
General and Gameplay Programming
Entities-Parts I: Game Objects
General and Gameplay Programming
Basic Encryption
General and Gameplay Programming
GBA Development From the Ground Up, Volume 1
General and Gameplay Programming
C# Discards: Make It Crystal Clear (C# 7.0)
General and Gameplay Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top