I'm looking for games in FPS /3rd person,over the shoulder. That feature taking prisoners/ handcuffing or any kind of control that the player character can inact on NPCs (not scripted). But has been included as an optional action rather than something which is a core combat mechanic of the game.
Basically im looking for ideas and ways of implementation, for a feature to use in a multiplayer game, that rather than putting another player straight to death state through combat, you have the option to take them prisoner or tie them up.
Something which would give the winning player in a fight a way to control another player that is beneficial to the victor of a fight, so not just putting the defeated player in an fully incapacitated state (as im trying to create a constant state of immersion with a character rather than the defeated player looking at a re-spawn timer)
So the defeated player can do limited actions and still make choices. Most of all for the victor to use the prisoner to their benefit in someway, such as a controllable meat shield which i have seen before, but this limits the prisoners interaction too much.
My thoughts is to have some kind of leash on the prisoner, and the winner to able to whip the prisoner in one direction and if they dont move they can whip hard to deliver damage until they comply with direction order.
Thanks for any info/ ideas / tips
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