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Lowest Quality

Started by September 14, 2001 01:41 AM
1 comment, last by Squizz 23 years, 5 months ago
Hi I''m programming a tetris game and anyway I want it to run on software machines can anyone suggest the a very low quality display format. And the int code for it. Basically its a bunch of textures... maybe if it looks 2d. Squizz-Repaint the World
Squizz-Repaint the World
use both 16 bit for colour and depth bits. Use GL_NEAREST instead of GL_LINEAR in the loading of your textures. Use vertex arrays for your 2d primitives & dont use masking for your blended textures, instead make use of alpha values in tga files.

cant think of anymore off the top of my head, but these are the things i use in my engine.
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Someone mentioned something called GLortho how do I use this instead of projection I get all sorts of errors someone please explain in detail the int code.

Squizz-Repaint the World
Squizz-Repaint the World

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