I would steer clear of the real world economics articles; they have stagnated in a pool of their own self-deception. They have a set of highly unrealistic prerequisites that are not generally desirable or likely for a game universe.
![:D](http://public.gamedev.net/public/style_emoticons/<#EMO_DIR#>/biggrin.gif)
Another economists hater, well no surprise considering recent banks bankrupcies. You are partially right, world economic articles (macroeconomy and free trade vs protectionism) is seriously flaved and controversial. But the microeconomy part is perfect and apply to all games anyone makes (no matter if they are aware of it or not).
Maybe this below will make it more clear.
Supply and demand Once upon a time there was a village next to the enrance of a bottomless dungeon. The village was inhabited by 2 brave heroes (demand: 2) who were exploring the dungeon fighting monsters and taking back treasures. The village was also inhabited by 2 dwarven blacksmiths (supply: 2) who were producing axes. Heroes loved the axes because it was a better weapon than their fists, even though the axes were not durable and they had to buy these over and over again.
Market price is the crossing point of supply and demand The price of the axe was 100gp (supply to demand ratio 2:2) and everyone was happy. But then one day 2 new heroes arrived (demand: +2), which make the poor blacksmith dwarves be unable to provide axes to everyone and they decided to rise the price to 150gp per axe. What's worse the grandmother of one dwarf got sick and he had to leave (supply: -1), the price of the axes of the overworked dwarf was rised to 200gp. Fortunatelly 2 of the heroes were eaten by a monster in the dungeon (demand: -2) and the dwarf set back the price to 150gp.
Complementary goods One day an elf arrived and started selling bows. It was a weapon similar to axe (complementary good) althrough not every hero was dexterious enough to use bow as well as axe (not ideal complementary good). The price of axe has fallen.
Supplementary goods Then one day an arrow maker arrived (suplementary good to bow). It made bows more desirable because now heroes did not have to rely on looting arrows from dungeon. Some heroes decided to switch from axes to bows (demand for axes decreased, for bow increased - supply of supplementary goods can affect the demand for complementary goods). The price of bows increased. The price of axes decreased.
Griffin's paradox (or why lack or iron makes axes cheaper) Our village is now inhabited by 3 dwarven blacksmiths. 2 of them make regular axes, 1 make higher quality expensive axes. Heroes buy both regular and quality axes. Then one day there was a huge shortage of iron because ogres demolished nearby iron mine. Dwarves that made regular axes rised the price of their axes considerably to offset the cost of iron. Now heroes got into trouble, axes become very expensive, so they decide to apend all money only on the regular axes (which were cheaper than quality axes) so they always have any weapon. No one was buying quality axes anymore. The quality axes maker decided to reduce the price of his quality axes, even though his profit become reduced already because of the cost of iron, so at least someone would buy his quality axes.
Transaction cost (non perfect market model) Because of some random event our village was reduced back to 2 dwarven blacksmiths and 4 heroes. Both dwarves set the same price for thir wares. One dwarf set his shop next to entrance of the dungeon, the other at the distant part of the village. Most heroes started buying from the first dwarf because it was so conveniently next to dungeon entrance. The second dwarf became desperate and decided to reduce the price of his goods by a whole 1gp! But strangely this have not changed anything, heroes were still buying at the first dwarf (transaction cost of going to a distant shop was higher than 1gp). Only after the second dwarf reduced the price by 10gp he made some heroes to go to his shop.
Imperfect knowledge (non perfect market model) The first dwarf was unhappy. Sure, he could reduce the price to get back his consumers, but this was not a nice option for his gold greedy mind. Instead he went to a local wizard and brainwashed him to leave the village. Now heroes had no access to clairvoyance spell to check all the prices in the village. And since they were brainless heroes they could not remember who had what prices, so they started going to the first dwarf who was near. The second dwarf got very upset and hired a bard who was standing next to dungeon entrance telling the heroes that in the second shop prices are cheaper. Unfortunatelly, the bard was a lazy bum and leecher who was spending half his time on drinking beer in a tavern and picking up nymphs so not each hero was educated about the real prices and some havn't knew about it.