[font="Calibri"]A game were you play with other people??? I like the idea already
[/font][font="Calibri"]You’re looking at this the wrong way. Getting people to play the game, then play long enough so new players will find people to play with is not that difficult. There are many tactics and tricks out there to achieve a fan base, even after you have released your game.
[/font][font="Calibri"]The problem here is having a game that is good/fun enough for these tactics to work with. If the game sucks, there’s nothing you can do to keep the players on.
[/font][font="Calibri"]I good example is what Luckless suggested. If the game sucks I’m not going to bother giving the extra copies to my friends. I already suffered, why should my friends suffer too?
[/font][font="Calibri"]Cheers [/font]
Thoughts on multiplayer only indie game?
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