All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
23
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to GDNet Lounge
Advertisement
The Only Errors I Don't Mind Hearing
GDNet Lounge
Community
Started by
Adderly
May 05, 2011 04:17 AM
0
comments, last by
owl
13 years, 9 months ago
Adderly
Author
103
May 05, 2011 04:17 AM
Windows XP/98 Music
Cancel
Save
owl
376
May 05, 2011 04:41 AM
Cool! This OpenMTP program is handy!
[size="2"]I like the Walrus best.
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
C++ pointers that are released upon going out of scope
General and Gameplay Programming
Another better idea than GTA (change my mind)
GDNet Lounge
computer malfunction in visual studio 1&0 != 0!!!
General and Gameplay Programming
click and drag sprite
For Beginners
How to Resolve This Normal Issue?
Graphics and GPU Programming
Returning an object on the stack in a variadic function causes a crash
AngelCode
Advertisement
Recommended Tutorials
Game Design Round Table 1
Archive
What does a Game Designer do? An Introduction to Role
Game Design and Theory
Lock Mechanisms in Game Design
Game Design and Theory
Enginuity, Part II
General and Gameplay Programming
Real-Time Dynamic Fur on the GPU
Graphics and GPU Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top