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What MMO is most dimilar to Dofus?

Started by May 03, 2011 09:26 PM
7 comments, last by fuedone 13 years, 6 months ago
I'm doing a comparative study of turn-based tactical games, the kind where the player controls several characters or monsters as a small army on a square or hex grid battlefield. I've got a few examples of single-player ones, although it wouldn't hurt to suggest more. But I'm short of MMO examples with this type of pve combat (can't be pvp only, and must include making the units walk around the battlefield, so Atlantica Online is out).

Single player examples chosen so far:
Final Fantasy Tactics
Eternal Eyes
Disgaea 1

Discarded single player games:
Might and Magic Series

Multiplayer Online examples chosen so far:
Dofus

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

I don't know any MMOs, but for single player maybe Soul Nomad?

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What about the Gold box games? [font="arial, sans-serif"]Curse of the Azure Bonds being my favorite of the group.[/font]

One MMORPG that may qualify is neverwinter nights from AOL. I think it's only single player, but it allowed multi-player parties to fight the environment. [font="arial, sans-serif"]Forgotten World is a remake that is playable, and it's playable single player with a hacked copy.[/font]
I don't know about turn based, but the closest visually is probably ultima online.

What about the Gold box games? [font="arial, sans-serif"]Curse of the Azure Bonds being my favorite of the group.[/font]


Holy crap bringing back memories, that game always reminds me of my old computers "turbo" button lol.

Shining Force is about the best example I can think of.

Dark wizard for segaCD was another good one.

I've never played any MMO with this kind of fighting system, personally I think it sucks for multiplayer. You have to wait for the opponent before the round ends, a real pain in the ass if your friend is taking a whiz or IMing his buddy.
X-Com have tactical combat between humans and aliens
[s]Heroes of Might and Magic series have tactical combat[/s]
Master of Orion 1 and 2 have tactical combat as well

Can't really think of any other examples

Edit: Missed the part where you said you discarded Might and Magic series, my bad.
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I don't know about turn based, but the closest visually is probably ultima online.

I'm only comparing the combat mechanics, so the visuals aren't relevant.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.


I've never played any MMO with this kind of fighting system, personally I think it sucks for multiplayer. You have to wait for the opponent before the round ends, a real pain in the ass if your friend is taking a whiz or IMing his buddy.


In Dofus each turn has strict time limits - if you don't take your turn in time the computer passes for you. Generally no one would go to the bathroom in the middle of a battle, they'd go between battles. Typically during a dungeon run the whole party will take a bathroom and snacks break once or twice, and not start the next battle until all party members report back. But, it does get extremely slow if you are trying to have a big PVP battle. Dofus has a party limit of 8, which is too high in my opinion - if it were 5 or 6 PVP would be less of a problem and it would also be less challenging to get a group together to run a dungeon. PVE isn't too slow though, because the monsters don't take as long to move as players. An average pve battle takes between 5 and 10 minutes. That's about the same length as battles in single-player tactical games.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

as far as i know there isn't one at the moment, there was a robot based one briefly, but it failed.


i have a very basic prototype of one i was developing, but once i realised what a massive scale a MMO was, i have put it on hold until im ready for it.

all you could do in mine was login, walk around a bit and fight

had a lot higher focus on customisation of your character than dofus(which already had a lot) because thats what i like in games lol

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