What MMO is most dimilar to Dofus?
Single player examples chosen so far:
Final Fantasy Tactics
Eternal Eyes
Disgaea 1
Discarded single player games:
Might and Magic Series
Multiplayer Online examples chosen so far:
Dofus
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
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Selective Quote
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One MMORPG that may qualify is neverwinter nights from AOL. I think it's only single player, but it allowed multi-player parties to fight the environment. [font="arial, sans-serif"]Forgotten World is a remake that is playable, and it's playable single player with a hacked copy.[/font]
What about the Gold box games? [font="arial, sans-serif"]Curse of the Azure Bonds being my favorite of the group.[/font]
Holy crap bringing back memories, that game always reminds me of my old computers "turbo" button lol.
Shining Force is about the best example I can think of.
Dark wizard for segaCD was another good one.
I've never played any MMO with this kind of fighting system, personally I think it sucks for multiplayer. You have to wait for the opponent before the round ends, a real pain in the ass if your friend is taking a whiz or IMing his buddy.
[s]Heroes of Might and Magic series have tactical combat[/s]
Master of Orion 1 and 2 have tactical combat as well
Can't really think of any other examples
Edit: Missed the part where you said you discarded Might and Magic series, my bad.
I don't know about turn based, but the closest visually is probably ultima online.
I'm only comparing the combat mechanics, so the visuals aren't relevant.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
I've never played any MMO with this kind of fighting system, personally I think it sucks for multiplayer. You have to wait for the opponent before the round ends, a real pain in the ass if your friend is taking a whiz or IMing his buddy.
In Dofus each turn has strict time limits - if you don't take your turn in time the computer passes for you. Generally no one would go to the bathroom in the middle of a battle, they'd go between battles. Typically during a dungeon run the whole party will take a bathroom and snacks break once or twice, and not start the next battle until all party members report back. But, it does get extremely slow if you are trying to have a big PVP battle. Dofus has a party limit of 8, which is too high in my opinion - if it were 5 or 6 PVP would be less of a problem and it would also be less challenging to get a group together to run a dungeon. PVE isn't too slow though, because the monsters don't take as long to move as players. An average pve battle takes between 5 and 10 minutes. That's about the same length as battles in single-player tactical games.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
i have a very basic prototype of one i was developing, but once i realised what a massive scale a MMO was, i have put it on hold until im ready for it.
all you could do in mine was login, walk around a bit and fight
had a lot higher focus on customisation of your character than dofus(which already had a lot) because thats what i like in games lol