All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
24
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to GDNet Lounge
Advertisement
John Carmack To GI: 4d Games on the horizon
GDNet Lounge
Community
Started by
Fl4sh
April 01, 2011 05:15 PM
9
comments, last by
Daaark
13 years, 7 months ago
Prev
1
2
(current)
Daaark
3,556
April 04, 2011 03:24 AM
You'll need the 4th dimensional WiiMote attachment to play.
Twitter
::
DeviantArt
Cancel
Save
Prev
1
2
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
Calculate angles to render 3D actor as an affine-transform sprite
Math and Physics
Samplig shadow maps
Graphics and GPU Programming
Handles
AngelCode
Falloff
Math and Physics
Occluder from AABB, near plane 'fix'?
Graphics and GPU Programming
How to draw indexed cube with texture on every side ?
For Beginners
Advertisement
Recommended Tutorials
Iocaine Studios
Interviews
Sony C#/.NET Component Set Analysis
Engines and Middleware
SuperQuadric Ellipsoids and Toroids, OpenGL Lighting, and Timing
Graphics and GPU Programming
Simple Tilemap Scrolling
General and Gameplay Programming
Plotting Pixels
Graphics and GPU Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top