3DS Max envelope help
So I'm trying to increase the radius of my envelope while rigging a mesh to include the left behind vertices, but the envelope is in the shape of a football. Is there a way to make it the shape of a cylinder? Otherwise I don't see how I can include the vertices at the edges of the bone, since the envelope tapers down. I have to make it huge to include the ends, but then the envelope seeps into other parts of the mesh.
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