[quote name='yewbie' timestamp='1300748001' post='4788855']
[quote name='rubsnick' timestamp='1300746820' post='4788844']I've never programmed anything gaming related.... hence my frustrations... the other day I got pong to work in freeglut (just the graphics) But nothing works. Just draws the 2 bars and a ball.... closest I've ever gotten to a game.
I can't speak from personal experience, but I have heard that some of the programming techniques you learn from a straight computer science approach don't mesh well with game design.
I would hate to semiquote a kevin bacon movie, but it sounds to me like you have the BCD and you don't have the A of game programming.
the quote from hollowman: "Genius is the ability to go from A to D without having to go through B and C." Sebastian can do that, but for me, I gotta have the B and C.
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I appreaciate the post... but I don't fully understand it.... with game programming my main problem is the graphics. I have no idea how to do the things taht need to be done. I know the desing but don't know how to do it.
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I've always liked this quote by (Well not confirmed he said it, but likely anyway) Thomas Edison, when someone asked Thomas about failing to create a lightbulb a 1000 times:
"I have not failed a 1000 times. I have successfully discovered 1000 ways to
not make a light bulb"
Essentially this is the quote that keeps me going when I hit another brick wall in my learning process. For me the quote's like this:
"I have not failed a 1000 times. I have successfully discovered 1000 ways to
not make a video game"
If Game Development is what you're passionate about, remember that quote, always pick yourself back up, and re-do it until you find the right way. If you've tried every way not to do it, there's only one way left!