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Army SF Judo Action Game (Eye Gouging oriented)

Started by March 16, 2011 10:46 AM
1 comment, last by Stroppy Katamari 13 years, 10 months ago
How about a game, possibly a 3rd person over the shoulder style game that focuses on a simulated judo grappling style, possibly with multiple opponents simultaneously in complex environments?

A simple way that could programatically model judo unarmed combat would be to start with a normal movement/look control mode....then when the player is near arms reach of an opponent, maybe track their arm locations, and clicking makes a melee attack from fingers->eyes, while pressing movement and look buttons also moves the arms while moving, and if the hands collide with each other instead of the eyes they grab and connect, and movement from there enters into a throw, where they either seperate and one or both take damage, or one gets hit in the brain through the eye sockets shortly after impact on that hard stun impact from a good throw with one on top, then the top one lands soft on him and with no stun takes the kill, reverting to movement mode, or a standing kill is also possible, along with asymmetric holds and other shapes.
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How about a game, possibly a 3rd person over the shoulder style game that focuses on a simulated judo grappling style, possibly with multiple opponents simultaneously in complex environments?

A simple way that could programatically model judo unarmed combat would be to start with a normal movement/look control mode....then when the player is near arms reach of an opponent, maybe track their arm locations, and clicking makes a melee attack from fingers->eyes, while pressing movement and look buttons also moves the arms while moving, and if the hands collide with each other instead of the eyes they grab and connect, and movement from there enters into a throw, where they either seperate and one or both take damage, or one gets hit in the brain through the eye sockets shortly after impact on that hard stun impact from a good throw with one on top, then the top one lands soft on him and with no stun takes the kill, reverting to movement mode, or a standing kill is also possible, along with asymmetric holds and other shapes.


*totally confused* So... A Judo game? Could be nice, but where in your design is feet movement implemented? I'm no expret in martial arts, but I've seen some judo moves - tripping the opponent is the key in most of them. What would be fun in such a game that focues on mechanics rather than gameplay/storyline? Multiplayer included or only singleplayer?

This sounds more like a mechanic idea than that of a game, as it contains only the said judo movement system... Unless it's a pure simulator.
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then when the player is near arms reach of an opponent, maybe track their arm locations, and clicking makes a melee attack from fingers->eyes, while pressing movement and look buttons also moves the arms while moving, and if the hands collide with each other instead of the eyes they grab and connect, and movement from there enters into a throw, where they either seperate and one or both take damage, or one gets hit in the brain through the eye sockets shortly after impact on that hard stun impact from a good throw with one on top, then the top one lands soft on him and with no stun takes the kill, reverting to movement mode, or a standing kill is also possible, along with asymmetric holds and other shapes.


I don't even need the game. I already feel like my brain is going to explode through the eye sockets after reading this magnificent run-on sentence.

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