[quote name='PowerFang' timestamp='1299804762' post='4784209']
i think its because the design document is not doing anything.
Writing a GDD is not "not doing anything" -- it's "planning."
Planning is important in that it prevents time wastage, cul-de-sacs, and work do-overs.
[/quote]I totally agree about the first part, however "do-overs", etc are part of software development in the form of refactoring and aren't something to be scared about. If you are a fan of Agile methods of software development for example, they espouse not writing big up-front designs but jumping in and creating some working first version, from which you can evolve. I am not a devotee of Agile in the way many are - it's treated by some almost like a religion - but I certainly see no reason games shouldn't be suitable to the approach.