openGL on an application window
I want to know how to put an openGL place on a form of an application. like in modeling programs where there are multiple openGL places on a single window.
I think you have two options:
1- Create a window, then subdivide it by
Setting the viewport to a zone of the window, then render, set the viewport to another zone of the window, then render from other perspective; set the viewport to another area of window, then render... and so on.
2- Make an MDI (Multiple Document err... window -- I don''t remember now what the name was
) and set a viewport for every child window you create.
HTH
1- Create a window, then subdivide it by
Setting the viewport to a zone of the window, then render, set the viewport to another zone of the window, then render from other perspective; set the viewport to another area of window, then render... and so on.
2- Make an MDI (Multiple Document err... window -- I don''t remember now what the name was
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HTH
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