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Demystifying Game Design

Started by March 09, 2011 07:11 AM
16 comments, last by KaushikRangaraj 13 years, 11 months ago
@Tom Sloper user_popup.png Please send me the link to those FAQs. You seem to be very knowledgeable, can you direct me please?


@ Zethariel user_popup.png I am very glad to know you!

[color="#1D3652"] As you can see, I have posted what I know and what I am very passionate to do. I have developed a portfolio which basically breaks down the system of games with different genres and have experimented on creating games which combines two or more genres without spoiling the game's interestingness. Also have studied how games are made and analysed the reasons behind failed games. I have documented the transformation of level design and also trying to figure out what excites people. I have done a general study about games which attract different age groups and the reason behind the success. Also have ideas for many games as for now. A study on basic human psychology and technology available has helped me understand how addictive games are developed. As I have knowledge about the main aspects of the game - development, graphic, sound and marketing, I am able to clearly understand what caused the game to fail- Like for example - If a good mobile game doesn't go well because of its size, I can say that code optimization should be done nd can suggest a better algorithm to achieve the optimization to a developer. I need someone to mentor me.unsure.gif .

Shall I join Capgemini and do more research about games and design games part time till I get to know that I have mastered it enough to enter the industry? The IT job is not that tough for me and it fills my pocket. Or will that be a bad move?blink.gif
All set to revolutionize the gaming experience!

Tom's site.


link ?huh.gif
All set to revolutionize the gaming experience!
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I'm pretty sure the link is in Tom's signature - www.sloperama.com

I'll tell you what I did - I took the job that pays instead of one that pays less but would be in my direction. The reason is the good old pyramid of need - food and rest first, higher emotions later. If the IT job will be easy for you and if it ends by the clock (you don't need to work at home, they don't make you do overtime) then it is ideal for learning game developing. That is what I am doing atm - my work ends at 5 PM sharp and from that time all I think about is games and my project. Hell, even before that I have plenty of time to read the forum and design my game :)

That's my opinion - you might decide that you'll be better off with learning at an actual company. I chose my path due to not having any experience apart from that of a gamer and observer of the game market and it's trends - I've never actually done any of the sutff you mentioned before, at least not on paper and someone revising it. But the work on my project so far is going good, things are running smoothly and way better than I estimated. Then again, my long term goal is creating an independent game studio, so employment in any other place is just temporary means for me. And even that can change :)
Disclaimer: Each my post is intended as an attempt of helping and/or brining some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure I mean no harm and do not intend to insult anyone, unless stated otherwise

Homepage (Under Construction)

Check my profile for funny D&D/WH FRP quotes :)



That's my opinion - you might decide that you'll be better off with learning at an actual company. I chose my path due to not having any experience apart from that of a gamer and observer of the game market and it's trends - I've never actually done any of the sutff you mentioned before, at least not on paper and someone revising it. But the work on my project so far is going good, things are running smoothly and way better than I estimated.





Man! You remind me of myself. I have the same experience that you have. I am 21 now and in my final year of BE, Computer Science and Engineering. All the documentation that I mentioned didn't have a reviewer. I did to get a better understanding of games. Glad that your project is going well!
I can say that we both have at least this in common- quoting from your words " Then again, my long term goal is creating an independent game studio, so employment in any other place is just temporary means for me. And even that can change :)"
All set to revolutionize the gaming experience!
Kaushik wrote:

1. Posted Yesterday, 05:59 PM
@ Tom Sloper Your links were really helpful man!!

2. Post Deleted By Kaushik2890 On Today, 01:10 AM.
chumma

3. Posted Today, 01:10 AM
@Tom Sloper Please send me the link to those FAQs. You seem to be very knowledgeable, can you direct me please?

4. http://www.gamedev.net > Tom Sloper's Profile > Comments
Kaushik2890
Today, 01:21 AM
Sir, is an MS in Game Design useful to get into the industry ?

5. Post Deleted By Kaushik2890 On Today, 01:28 AM. No Reason Given[/quote]

3. Yesterday at 5:59, you said you knew where my site is, and that you had visited my site and read some of my articles (see quote #1 above). Just go to any of the links I gave you before, and while on my site, use the nav frame at left to read my other articles.

4. My signature includes a request that people not send me PMs, for a couple of reasons. One reason is that although I am committed to giving people advice without pay or compensation, I only want to do that on public forums. If you want to ask me a question here on gamedev, post it on a public forum. If you email me a question, I'll answer it on the bulletin board on my website.

I see now that this thread isn't so much about "what is game design" as it is "how do I break into the industry and become a game designer." So this thread is now moved to the Breaking In forum.

A masters degree is not a shoo-in into the industry. There may even be some people (by which, I mean hirers) who think that a masters degree is "too much" education. But if you get your bachelors degree in one subject (whatever) and then get a game design masters, you will have LEARNED a lot of useful stuff that will help you do what you need to do to eventually become a game designer. So take the masters degree if you WANT TO, but mainly because you want the LEARNING, not the piece of paper.

2, 5. Please don't delete your posts after people have read them and replied to them! It's very unfriendly to the readers of these forums.

-- Tom Sloper -- sloperama.com


My signature includes a request that people not send me PMs, for a couple of reasons. One reason is that although I am committed to giving people advice without pay or compensation, I only want to do that on public forums. If you want to ask me a question here on gamedev, post it on a public forum. If you email me a question, I'll answer it on the bulletin board on my website.


I'm really impressed and happy to see such an experienced person taking interest in helping us out!
All set to revolutionize the gaming experience!
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Kaushik wrote:
2. Post Deleted By Kaushik2890 On Today, 01:10 AM.
chumma


5. Post Deleted By Kaushik2890 On Today, 01:28 AM. No Reason Given


2, 5. Please don't delete your posts after people have read them and replied to them! It's very unfriendly to the readers of these forums.
[/quote]

I really apologize for it, but they were redundant posts from me and hence I deleted them. Sorry.
All set to revolutionize the gaming experience!

I really apologize for it, but they were redundant posts from me and hence I deleted them. Sorry.

OK, if you have to delete redundancies, you should state the reason for deletion (in English).

-- Tom Sloper -- sloperama.com


My partial game design textbook - Designing: The Game And Its Content

Personally I think the heart of game design is developing a vision of a desired game, then developing a plan to implement that game, then carrying out the implementation. This includes at various points designing story, characters, environments, sound, a programming plan, and advertising copy, and also includes recruitment and managing the development team. It is a Jack of all trades position, and you have to delegate whatever you don't have the qualifications or time to do yourself.



Thanks for the link. Also, your opinion on Game Design I believe IS Game Design!!!


OK, if you have to delete redundancies, you should state the reason for deletion (in English).



Sure.

All set to revolutionize the gaming experience!

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