[quote name='GameDesignDan' timestamp='1300122283' post='4785665']
I have a friend at EA (Gary Napper, he's awesome, look him up!) who had an interesting theory on why the games industry has been particularly dark recently (although the games industry has been getting progressively darker to suit the desires of the NES generation of kids). Gary said that in times of doom and gloom in the world games get much darker accordingly, Gears Of War being an example after the, still shaky but patriotic, American population in the aftermath of 9/11 (this also led onto more military shooters).
Games then also went through another dark patch recently with the global recession (as can be seen with even eastern games getting a lot grittier, though this was also to appeal to a more western market) and with Japan going through a particularly bad time currently (my thoughts go out to them) I wouldn't be surprised if this had a knock on effect with the games they create as their audience will demand moodier titles.
Very few designers dislike cute games but audiences are swayed much easier by what they're going through at that point in time.
That's an interesting idea, but I think that there might be a higher level effect in play. Game technology has come a long way in the last three decades. In the days of Galaga, a cute game and a violent game would be pretty much indistinguishable from each other. In the 16-bit era, you had "cute" games, like Mario which were quite successful.
But what about a violent game? It's much harder to get violence across with limited technology. Sure, you had your Mortal Kombat and Doom, which were hyper-violent for the time, but those were specific genres of game in which violence is a core aspect. Your average side-scroller just can't deliver a very visceral dark experience, so we got beat 'em ups. But cute you can depict more easily, you don't need a lot of gancy graphics or anything to do so. That was the time of goofy Mario type games, and ren-ai games.
Now, with current technology, violence is much easier to depict and can be more viscerally experienced than in earlier days. It would be odd to have a hyper-realistic dating sim with the latest graphics and high level physics simulation. It's games that are more violent that have gained the most from technological advances, and I think that that's why such a large part of the industry is made up of such titles. National mood might have an impact, but I think that games as an industry have been becoming darker and more violent at a fairly steady pace, not bumping around with economic indicators.
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Very solid theory you have there, one I may adopt with the one I've already become familiar with. There are definitely more than one reasons for the darker, bloodier games of late and it's an interesting predicament to be sure.