[quote name='Kaushik2890' timestamp='1299650556' post='4783423'] I can see that your inspiration is from a game like Total Club Manager. But, good improvisation of the idea.
I've never played, much less heard of that game. But I'll have to try it out! [/quote]
I really like this idea. If you execute it properly then it has the potential to be an innovative game. You can really add some strategy, exploration, and replay value with the customizable items. For example:
Strategy: This could be the basic rock-paper-scissors structure. Weapons have certain strengths and weaknesses as well as different fighting moves.
[Player1] picks the Fists of Fire (Dragon Martial Arts Style) instead of the Lightning Blade (Serpent Blade Style). He scores more consecutive hits and combos on Ice Monsters, but has a harder time fighting Water Elementals.
Exploration: Between fights, your character runs through the environment. Depending on his gear, he could end up in two different stages.
[Player1] picks Boots of Wading (Walk on Water) instead of Jumping Boots (Jump Large Gaps) He reaches the lake and runs across. He then reaches the shore to fight more monsters. After the fight, he falls into a hole that was too big for him to jump over and ends up in the underground cavern.
Replay Value: Players will play the same levels again to see the paths that they missed. You can also have the items upgrade if kept between levels.
The one thing to work on is interaction. Players like being in control of the character; don't let them watch all the time. You could include choices (e.g. be more defensive/offensive or aggressive/passive etc.) during fights or when the character is interacting with an NPC.
This could be a way to watch tournaments, for example, perhaps capcom could make a free version of street fighter 4 that only allows players to watch the highest rated matches being currently played online, or that has neat ways to pick matches to show, along with videographic features such as pre-recorded time compression and others.
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