I'm working on a 2D physics based iPhone game and i am having some issues with the design. I've spent the last month brainstorming and prototyping concepts to try to alleviate the design issues i'm facing. The game is a side scrolling, monster destruction game where you play as a large (screen sized) monster attacking cities. Think Castle Crashers Cat (
) only with a giant godzilla attacking city buildings. There are some inherent issues with this concept.
Goal:
Destroy as many buildings as possible as they scroll by.
Running out of health will cause the game finish with negative results.
Movement:
1. The camera auto scrolls at a fixed velocity.
2. The player does not control the avatar position as they are anchored to the left side of the screen horizontally and anchored vertically in the middle of the screen.
3. The player can invoke an upward or downward dodge
Attack:
1. The player can shoot a ranged laser at a target point by touching the target point. A laser shoot at a vector defined by the point from the monsters eye to the target point
2. The player can perform a melee claw attack by dragging from point A to point B. The direction of the melee attack will be defined by the vector defined by point A and point B. The melee attack will occur near the monster.
The problem is that the melee attack trivial. Melee attack is requires enemies to be close the monster. as the game auto scrolls towards the right, enemies and buildings will approach the player. The player can just invoke the melee attack as the enemies come close. Ultimately i end up with solutions to abandon melee attack in favor of only the ranged laser. The game resolves into some what of a curtain shooter. This wont fly for a monster game as user expectation will surely include attacking things with claws.
I feel like i've exhausted my design ideas, mindmapping, whiteboarding and prototyping things for weeks. I've considered even abandoning the 'large monster' concept an have a monster with a traditionally sized avatar. Any help or suggestions would be greatly appreciated. Also, Do you guys know of any game where you play as an over sized avatar (not rampage because that is still small-avatar based:)? Any games that have auto scrolling screens (that are not shooters)?
I haven't personally come across too many games where you play as a large monster, have a large avatar, perhaps it's because it deviates much from a viable concept.
Thanks!!!!