![:P](http://public.gamedev.net/public/style_emoticons/<#EMO_DIR#>/tongue.gif)
Basically, right now, my engine allows different enemy speeds and characteristics (I have one slow enemy that follows the player, a bullet-like enemy that moves faster, but can not change direction after spawning, and one that is is similar to the following enemy, but is as fast as a bullet-type enemy.) I also have made a spawn system that will randomly spawn an enemy at a random point, at least a certain distance from the player (each enemy has a different distance, such as the slower ones being able to appear closer when they spawn) and the spawn is indicated by a "ring" created by particle effects.
I haven't done work on this in a while, but figure I can use the Geometry Wars clone engine to work on an actual game.
I am looking for something, like the black holes in Geometry Wars, that adds a deeper level of gameplay, along with a twist. Any ideas on what I can use?