I'll just get started by saying that I'm not a programmer, just a gamer. I know my idea is very large scale and would probably require Squaresoft style rescources, but here it is anyway... Just to warn you it's very long

Wouldn't it be cool to have an RPG in a galaxy setting, with 5 different planets you can visit within that setting? In this galaxy would be two suns, a red giant and a white quasar that cycled at a different rate than the giant. The game would be very rich in depth and have very detailed overhead and first person 3D graphics. At the beginning you could pick out your main character from one of 3 planets. The first planet would be a large world consisting mainly of water, with small tropical islands scattered throughout vast seas. It would be mildly populated with small humanoid/alien tribes and filled with exotic plants and animals. The tribes would be primitive yet technologically advanced, with high speed water craft to get from island to island and solar power generators to fuel machinery. The aliens would live in accommodations that resembled dome like green houses, with antennas and solar panels attached to their roofs. They would also be a peaceful people that coincided with their fellow beings and the laws of nature. On this planet you would start out as a 20 year old tech student who used mechanical bracelets that worked with nano-bots to heal, perform special tasks, and fight if needed. The second planet would be small and desert-like, consisting of ice plains and black sand valleys with small patches of tall grass scattered throughout. It would be populated with two races of humanoid creatures, the sand dwellers and the ice dwellers, both being quite similar exept for certain facial features. There would be a few small camps and villages in the desert area, left over from a recent resource war with the ice dwellers. The ice dwellers on the other hand, would live high above the deserts on top of harsh weathered mountains. Their living quarters would consist of high rising, dark metal towers covered in circuitry and flashing lights. The tops of the towers would have protruding antennas and dishes for communication with crafts from outer-space. On this planet you would start out as a disgraced 40 year old war veteran, who lost his family and his home to the ice dwellers. He would live in a ram shackled camp on the edge of a desert valley, practicing the use of various projectile and sword-like weapons and vowing revenge on the ice dwellers. The third planet would be a gas giant, filled with hovering cities that stayed afloat with magnetic propulsion systems. The people would be ancestors of an advanced race who abandoned their planet after it collided with a large meteor. The cities would consist of agricultural domes and enclosed alloy metropolis areas for civilians to live. People would travel to and from the areas with various space craft, which were fueled by condensed forms of the surrounding gasses. The civilians would have no special abilities, but the upper class would be infused with special bio-technology that produced magic like effects called "combat energy". On this planet you would start as a 17 year old female who was the daughter of a rich upper class member of the metropolis. She would have the ability to absorb energy from beings and objects, and convert it into different types of combat energy. Her goal would be to find out what happened to the planet after her ancestors left it behind, and visit it if possible. The only problem she would have is her restricting father, who is the guardsman for the supreme ruler of the floating cities. He is set on watching her every move to keep the family in line, and to make a good impression on the ruler. The other two planets would be in the far reaches of the galaxy and have little known about them, other than one is black as night and home to a mysterious alien race, and the other is thought to be inhabitable due to extreme conditions. The characters would come together by chance after a serious threat is posed to the galaxy by the mysterious race, and others in working secretly with them (the supreme ruler and the ice dwellers). They would meet as part of an inter galactic army gathered from a remote space station in a far away nebula. It would start by an emergency transmission signal sent out to all habitable planets in the galaxy. The signal would ask for all willing beings to join forces in an operation to save their lives, and the sanctity of the galaxy. When the characters volunteer to help the efforts and leave their home worlds, they learn that the enemy's are planning to take all the resources of the galaxy and destroy it when they are finished. This game could have a battle system much like Final Fantasy, or possibly a real time system like Legend of Mana or Drakan. It would also have a diverse selection of weapons, magic and other tools of variable strength. Characters could level up as they kill villains, and would buy or steal items and weapons from shops, enemy's and other places like houses, containers and the like. The characters could also learn how to pilot different space craft in Wing Commander style, and be able to fly to other planets and fight with their crafts. The pilots would use radar to find their destinations, then piont the craft in that position and set hyperspeed. You would be able to see the planet grow closer as you flew towards it, and when you arrived, you could pilot the craft directly into the atmosphere and land at a docking bay or any place that look decent on the planet. Of course sometimes on your way to a destination, you would be stopped by various enemy space craft and have to fend them off or escape in order to proceed. You could also land on certain disabled enemy craft if you were careful when you attacked (like freightors or stock vessles) and walk inside them to loot or gain information (like enemy interception paths ect.). I suppose you could also use boats and land vehicles the same way on planets as well. It would also be nice if there were moons near some of the planets, with very little or no life, but you could land on them and explore with proper space suits for juicy tidbits and subquests. The game could also be linear yet freestyle in it's approach... A somewhat daunting task of course

Anyway this is what I have right now, it's definitely not complete but it could work as a very innovative new game in retrospect to the RPG genre. Is this a good idea?
Edited by - Cranium-Ticker on September 4, 2001 3:11:09 AM