- Blender
- 3D World Studio
- Photoshop Elements
- Visual Studio
- Batch files for build automation
- NVidia texture toolsWhat about any type of tool? Like an in house tool that does something really cool?
Favorite game development tools?
I thought I would start this topic and everyone could post what their favorite tools for game development are. Asset converters, level editors, modelers, IDEs, script compilers, whatever. I'll start with mine first.
QtCreator IDE, even for non-QT projects
MS Paint and Paint Shop Pro 11 for art
MS Paint and Paint Shop Pro 11 for art
* Maya for art
* Gimp for textures (along with a Wacom Bamboo )
* Vim for IDE
* CMake build scripts
* Cruise Control build automation
I also have home made tools to convert data files into header files, pak up shaders and models. At work we have makefiles along side a custom build tool for all the assets.
* Gimp for textures (along with a Wacom Bamboo )
* Vim for IDE
* CMake build scripts
* Cruise Control build automation
I also have home made tools to convert data files into header files, pak up shaders and models. At work we have makefiles along side a custom build tool for all the assets.
1. Visual Studio 2008
2. Adobe Photoshop
3. Wings 3D
4. Pen & Paper (better than whiteboard IMHO)
5. Windows Calculator or TI-83+
6. Notepad++
2. Adobe Photoshop
3. Wings 3D
4. Pen & Paper (better than whiteboard IMHO)
5. Windows Calculator or TI-83+
6. Notepad++
Eric Nevala
Indie Developer | Spellbound | Dev blog | Twitter | Unreal Engine 4
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