[quote name='Antheus' timestamp='1296412729' post='4767110']
[quote name='Butabee' timestamp='1296380660' post='4766947']
But on the other hand there are successful hobby developed MMOs like Runescape for instance.
Runescape was developed in a different time when expectations were different.
Just like Tetris once took world by storm, it wouldn't go anywhere today, and would just be flooded among literally tens of thousands of more compelling and more polished games. MUDs were once big and by tacking a visual UI on one of them Ultima Online was born. Again, there are hundreds of UO-like online games out there today, running in Flash/browser[/quote]
That's so unbelievable. I haven't got time to read the whole thread or your post but I had to comment on those statements.
Tetris is a classic game (look up the definition of classic if you are not familiar with the term), and if it hadn't been invented, and were released today, it would be a unique game with great gameplay and replayability. With the right advertising it would be a very successful game considering the relatively little investment it would need to develop. Not all games need to have the latest in 3D rendering and illumination techniques to be successful... What you've said is tantamount to saying Chess, Go, Connect Four, Nought and Crosses, or Monopoly, aren't flashy enough to succeed in today's market of board games! They're no doubt some of the most played and best selling board-games in the world. And I bet a hell of a lot people sill play Tetris. I know I did recently. Damn sight more fun than most big titles today that's for sure... In fact I'm going to go play Tetris right now, because its such a great game.
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Tetris, monopoly, etc...they caught onto pop culture. If they weren't invented, something else would have came along and taken the spot. So releasing them today would NOT have had the same impact.
It might have had some popularity like bejeweled does, but tetris(as we know it) went down in history books.