This is why I propose zones. If I'm in zone A stealing from a vault in real-time and you're in zone B sleeping you can't interact with my zone until I'm done. Better yet, a "virtual GM" would give you something to occupy yourself with until I'm done.
I can still see problems with that.
Imagine a group of characters going into a large dungeon and then deciding to split up to cover more ground and/or not get in each others' way in the narrow corridors. If one group decides to sleep, but the other stays awake as they encounter more enemies, it wouldn't be very practical to force the first group to stay put until the other sleeps too.
It seems to me that this system would encourage players to delay sleeping and discourage any form of friendly competition (as in one group saying, "I bet we get there before you guys").