Besides the announcement of the publishing deal, we also announced the new angle of the game...it's now being called 'Gettysburg: Armored Warfare'. The game is a RTS/FPS hybrid supporting 64 players per server. The Gettysburg twist is one that I think people will either love, or hate. Essentially, in the year 2060 this evil Tony Stark esq guy goes back in time to change the outcome of the U.S. Civil War so that the South wins...the government finds out and sends back their own technology creating an arms-race in time. So we have this fusion of 2060s and 1860s technology, with a steampunk twist ;-)
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Here is a quick preview screenshot of a procedural farmland rendering system I wrote a few days ago...it sort of shows an early version of what I'm going for with the game/engine.
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Here is an example of what we had in NYC, the sales presentation room with my game logo on it :-)
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We've created a little facebook page for the game if any of you like how it looks feel free to "like" the game, post about it, etc.
http://www.facebook....180953878604592
There are already a few stories from the press up, including this one from bit-tech: http://www.bit-tech....rmoured-warfa/1
And there are more from google http://www.google.co...i=p-p1&aql=&oq=
Overall it was a very fun experience in NYC the last week, and I'm really looking foward to working with Paradox...I'd like to hear any questions or comments any of you might have? :-]
- Dan