Yeah, I really need to get some converted footage to show off, that's a big requirement...I got some great clips through a contact with NBC and did some demos for a studio using the new Star Trek movie, but I can't show any of that of course...for those demos I got free rotoscoping work so the only labor required (on my end) was the 3d editing, I made some great training videos that show the process of converting film but it's all using commerical footage..
For demo stuff the target level of quality is a big issue, as the conversion can be fast and cheap or detailed and expensive...I believe the software can deliver a better result for any given level of effort and time, but there is no standard..
The best analogy is that I make great construction tools, but I'm not in the business of building houses, when someone wants to see a completed building (in this analogy), I can explain that the actual architecture and design can vary (from a simple shed to the Taj Mahal), and I can demonstrate how the tools work, but most people just want to see the finished result, they won't know the details of how the foundation was laid, or the walls constructed internally..
My other bad analogy is that I make great brushes, paints, and canvas, but when someone asks me to "paint a picture", it's difficult to convey exactly why the tools are better..I culd easily paint a stick figure, and the paint may go on better than with other tools, but in the end it's still a crappy drawing
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I may get releases to use the commercial footage (I was very happy with the Star Trek tests), I'm also working with an artist friend to generate some useful video demos that show how the tools are used during an actual conversion...
I did record several informal training videos for a studio that was interested in buying me out at the prototype stage, but I can't use any of those materials, that was certainly a downer..
I will definitely post an update here on gamedev when I finish the next phase, getting "Version 1" out was a huge milestone, the next will be to have the training videos for a completed conversion up on youtube so everyone can see how it works in action..
Thanks for everyone that checks out the page (and/or requests the demo), I've been living with the code for so long I am slightly stunned to have a finished release out there...