Buffer flipping
I all the NeHe tutorials ( wich are great btw ! ) flipping the screen buffers is handled by windows . Is there no way to let OpenGL handle this or something?
Stefan
Could anyone reply please ? What i want might not be possible in a windowed app, but i think it is in a fullscreen app...
I just want to make a fullscreen app wich uses a minimum of windows API calls ( just to make a window and that''s it actually )
Is it possible to handle flipping by openGL ??
I just want to make a fullscreen app wich uses a minimum of windows API calls ( just to make a window and that''s it actually )
Is it possible to handle flipping by openGL ??
Stefan
http://www.opengl.org
http://romka.demonews.com/opengl/doc/opengl_win_x_eng.htm
Search for "flip" or "swap buffer"
Jason
http://romka.demonews.com/opengl/doc/opengl_win_x_eng.htm
Search for "flip" or "swap buffer"
Jason
The Glut screen libraries have such a function,I do not know how it is done in the regular Windows API/DirectWhatever.
void glutSwapBuffers(void). This function performs a flush of the OpenGL pipeline and does a buffer swap. Please use glutDisplayFunc first to set the window in double-buffered mode.
Best regards
JohnE
void glutSwapBuffers(void). This function performs a flush of the OpenGL pipeline and does a buffer swap. Please use glutDisplayFunc first to set the window in double-buffered mode.
Best regards
JohnE
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