have you read (or at least browsed through) the book?
Is the book similar to Game Engine Architecture by Jason Gregory? I guess so.
Thanks for your replies
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I've looked through the table of contents. It looks like it covers a variety of practical implementations for different subsets of what goes into building a game engine. But it focuses more on where the industry has been instead of where things are going and it looks like it tries to keep things pretty simple using off-the-shelf open source libraries like SDL, Ogre, Bullet, etc. Not to say that this is bad, especially for not someone who is relatively new to the subject. I just don't think it's indicative of where the industry may be heading currently on the PC and in the next console generation, where you need to really think about thread scalability and parallelism. If you're looking at building a next generation engine that will be able to maximize current and future hardware, this book probably won't be much help.
'CodeDemon' said:
I've looked through the table of contents. It looks like it covers a variety of practical implementations for different subsets of what goes into building a game engine. But it focuses more on where the industry has been instead of where things are going and it looks like it tries to keep things pretty simple using off-the-shelf open source libraries like SDL, Ogre, Bullet, etc. Not to say that this is bad, especially for not someone who is relatively new to the subject. I just don't think it's indicative of where the industry may be heading currently on the PC and in the next console generation, where you need to really think about thread scalability and parallelism. If you're looking at building a next generation engine that will be able to maximize current and future hardware, this book probably won't be much help.
do you know of any books that deal with this specifically? I have been wary of buying books in the past for the reasons in your post, but if there is one that deals with parallelism better I'd love to read it.
do you know of any books that deal with this specifically? I have been wary of buying books in the past for the reasons in your post, but if there is one that deals with parallelism better I'd love to read it.
I'd be very interested to know about such a book if you knew such one, too.
Many people like to argue otherwise, but game engine design that truly utilizes paralellism is in its infancy, if not non-existant.
Not sure I'd be picking up a book on it this early - you'd be putting a lot of trust in an author. Rather, study concepts and toss around your own design ideas. Unlike traditional game engine design, you might not be reinventing the wheel.