In Starcraft 2 all the air units seem to not be on a grid with space as ground units are. For example if you have a grid for pathfinding, 1 unit takes up 1 square, bigger units take up 2x2 squares etc. For some reason all the air units in the game dont follow this rule and can move almost on-top of each other to give such a huge advantage over ground units. Does anyone know why they did this or why they didn't put the collision detection in?
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Its not the biggest advantage but it basically means that all ground units have to wiggle forward until they are in range to shoot, therefore since the aircraft can be at one single point in space, they can all attack at once instead of just the front of the army starting to shoot while the back of the army moves forward.