Re: dr Jack
Learning and DiscoveryThere are many situations where learning is achieved, some would match the pattern of conflict[2], some would not. A type of learning that matches is liks this:
Goal = Knowledge
Obstacle = Lack of teacher, Misconception, Distracting contradiction, closed-mindedness
You could say something similar to discovery. If a character is trying to discover something
purposefully, the situation could be easily mapped as a conflict[2]. However, sometimes a discovery is made not on purpose. These moments of coincidental inspiration sometimes can't be framed as a conflict.
Consider this situation:
"You are walking down the street and you discovers a gold coin."
Goal = ?
Obstacle = ?
In terms of the concept that a story always has a conflict, the problem with discovery is not whether it could pose a conflict, but whether it is
always a conflict. Note that there are two concepts that are in question:
o The definition of conflict
o The belief that a story must have a conflict
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It doesn't seems to me natural an evolution without a conflict (term used in fiction). I think we can force it in a story, but this can create congruence issues.
I agree that most of the time a character learns from a conflict, but learning without conflict may be more natural than you think. E.g. Your parents taught you about a religion/tradition and you grew up believing/practising it. Again, the question is not whether character change can be a result of a conflict, but whether
all character change is a result of conflict.
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Original post by dr Jack
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The attraction, is built more on the quality of the object being found instead of what trouble or struggle that a character might went through to find it (because there could not no struggle at all in discovering it).
A prize (like finding a marvellous) in a game could be really attractive and make the story become secondary, but here we talk about game design and not story.
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Original post by dr Jack
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If I tell a story where I discovered an excellent local restaurant by chance during a travel, I describe to you the orders we made, and how the tastes compare to what we knew. [...]
The attraction, is built more on the quality of the object being found instead of what trouble or struggle that a character might went through to find it (because there could be no struggle at all in discovering it).
A prize (like finding a marvellous) in a game could be really attractive and make the story become secondary, but here we talk about game design and not story.
I think you are confused. I was still talking about the story. There are many ways that a story exists in a game, taking different roles for the game. Some roles of a story in a game include:
o Explanation
o Description
o Conclusion
o Clue
o Puzzle
o ...
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In [C], consider how you would justify whether there is a conflict in the story. Note that in [C], there is no race, there is no assumption that Rabbit and Turtle know each other.
Let's try to not confuse the story characters with the public.
The characters maybe don't know each other. The public knows them if they're in the story.
What are you trying to say? I said that Rabbit and Turtle did not need to know each other to show that the story itself has no conflict. In your definition of Conflict[2], a story has a conflict[2] if it has a character with a goal and an obstacle. In that example, Rabbit and Turtle are characters. What are their goals and obstacles with respect to the conflict[2]? What is the conflict[2]?
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Let's go to extreme. We can create a scientific treat of the path of meteor. Also of a collision of meteors.
But there's a difference between an assay and a story.
In your definition, what is the difference between an essay and a story? Say you met a friend and he start telling you what happened last night when he saw a meteor shower, how do you determine whether what he said is an essay or a story?
I am not suggesting that there is no difference between an essay and a story. I am questioning the relevance of your point to the argument. For your argument to be valid, you need to establish the connection that the Rabbit-Turtle story above is only an essay, but not a story. If you don't establish that link, you are just setting up a strawman--a target that is easy to attack that has no actual relation to the real target that needs to be attacked to disprove an argument.
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Again, we can change usual definitions, but for now I like the ones used in fiction.
I just want to point out that I change usual definitions because they are wrong, ill-defined and not useful. I am definitely not changing it just because I feel like it. I don't feel attached to the usual definition because it is perfectly easy for me to discuss using
any definition. Because I find it easy for me to use any definition of your choice, I don't have a problem discussing the flaws of the usual definition using your definition. However, for that to happen, you need to understand your definition and stick to it. Otherwise the discussion would just repeat like this:
I: If a story must have xxx, how do you define xxx?
U: (You state some definition)
I: According to your definition, aaa is not xxx, is it?
U: It is not.
I: Here is a story that has aaa but no xxx otherwise, therefore a story doesn't need xxx.
U: No, aaa is actually an xxx.
I: Then how do you define xxx?
... After some more rounds
I: If you define xxx like that, do you agree that xxx means the same as "storiness", where a story must have 'storiness' to be a story, and 'storiness' is defined as the quality that makes something a story? If that is the case, how do you determine whether something is a story? What rules do you use to tell whether something is a story?
I put that as a forecast so that we could skip the intermediate if you want to go that way. Perhaps you could answer these question:
In your definition, is this a valid statement?:
"The conflict of this story is that the reader doesn't know the ending when he starts reading, and must keep reading till the end to know the ending."
Consider this:
Title: Zebra's PartyOnce upon a time the zebra has a party.
His first guest is the lion because the lion is the king of the safari.
His second guest is the elepant because the elephant is the biggest on the safari.
His third guest is the giraffe because it is the tallest on the safari.
Last but not least, the zebra's fourth guest is the lemur, because the lemur is his best friend.
Is this a story? If so, what is the conflict?
MysteryThe question was: What else could a story use to hook a player without using a conflict? These four things were listed as possible approaches. So the question now is: What would a story look like if it uses mystery without using conflict to hook a player?
Since it is obvious that it can be done in def[3], the question is asked in terms of def[1,2]
Thoughts about this approach:
o The story contains a mystery that entices the player, but not any character in the story. The mystery exists only in the player's perspective.
o One way to create such a mystery, is to show the player an uncommon ending caused by a logical sequence of events. It is a mystery to the player because the player does not know the entities involved.
o The story may not have any character development.
o The story can be told as a series of flash backs to give clues to the player
o ...