auxSolidSphere() Problems!!
Ok...
When I draw a sphere with auxSolidSphere(1.0) the sphere draws great. I use some various lighting effects to make an impact on its specularity etc and color it red as well as rotate it. The sphere draws great.
But, when I switch in and out of fullscreen mode the sphere disappears AND never will come back no matter how many times I switch between fullscreen/windowed mode. It could be a problem with how I switch to and from fullscreen/windowed mode, but I don''t think so.
I belive it doesn''t have anything to do with that since I can switch in and out of fullscreen mode without any flaws if I use the regular OpenGL primitives (points, lines, quads, etc.) to build 3d shapes (cubes, pyramids, etc.) and the like. In other words, switching between fullscreen and windowed mode works good with that. It''s just when I use the auxSolidSphere() is there any problems with it. The sphere keeps disappearing.
So, I think it has a problem with the implemementation of the auxSolidSphere by whoever wrote it in the glaux.lib library. Does anyone know of a way to combat this problem?
Any help would be GREATLY appreciated...A BIG :-) in advance.
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