Hey, what about puting pixels on the screenbuffert?
Okay, OpenGL is nice - better then DX. But hey, is it only me who feels that the old fashion function: putpixel(x, y, colour); (always something like that) is missing?
Or is it only me who doesn''t understand how to put a single pixel to the screenbuffert or rendered screen!
Not really - just keep it calm guys.
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