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Hey, what about puting pixels on the screenbuffert?

Started by August 27, 2001 12:55 PM
2 comments, last by Onaka 23 years, 5 months ago
Okay, OpenGL is nice - better then DX. But hey, is it only me who feels that the old fashion function: putpixel(x, y, colour); (always something like that) is missing? Or is it only me who doesn''t understand how to put a single pixel to the screenbuffert or rendered screen!
Not really - just keep it calm guys.
2 methods to draw a single pixel

glBegin( GL_POINTS );
glVertex2f(x,y)
glEnd()

glDrawPixels(...)
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Note, build 3d graphics with pixels is very slow!! (i''m german)
ok thanx!
Not really - just keep it calm guys.

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