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level design issues

Started by November 20, 2010 06:27 AM
0 comments, last by Edtharan 14 years, 2 months ago
Hello,

I am working on a highschool project and I need some help. I have to think of a 2D platform game (character, rewards, skils) and put them all togheter in a level.

I have no problem with the first part, bur the level must be created following some strict rules:

- Map size :1024*400 pixels
- Main Character : 24*24 pixels
- Screen size is 128*128 pixels

Also, after that I must make a fake screenshot of the game, the screen size must be - 176*208.

My problem is:

- How do I create a map size of 1024*400 when the screen size is smaller. It is something I am missing here?
- Also, what does a fake screenshot means?

Hope somebody can help me.

Thanks!
When the sceen size is smaller than the map size, it means that the screen is a window onto the map. The screen will be able to scroll around the map, only showing a small bit of the map at any one time.

What a fake screen shot means is that you make a drawing as if it was a scrren shot, without having to program the whole game in just to get that image.

the idea is to make it look like it was a scrren shot from the game but it is just a fake (hence: "fake" screen shot).

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