Advertisement

Record: Black Ops, $360 million..

Started by November 14, 2010 09:05 PM
21 comments, last by _the_phantom_ 13 years, 11 months ago
Quote: Original post by keinmann
Quote: Original post by RivieraKid
Its fair that you prefer realistic games but the point of modern shooters is to be fun.


This is true, all games are meant to be fun. But you seem to be suggesting that enhancing the realism would make the game "not fun"; unless I'm mistaken. This certainly isn't at all the case. You could definitely take "realism" too far; like requiring your player to find a Port-o-Potty half way through a gunfight, haha. But I don't think your players will ever make a complaint like: "Geez, they modeled the weapons too well." or "These guys put too much work into this". However, I've heard many people complain about a game being totally unrealistic and having "bogus" material/features. Games and simulators which were made to be realistic prove this point as well. Even the training simulators the military use not only look very fun, but according to many of the soldiers who use them they are very fun and interesting...these weren't even intended to be fun or "games", yet reportedly still are.

Quote: Original post by RivieraKid
For me COD gameplay isnt evolving, its simple and mainstream. Battlefield isnt much more realistic but it is a thinkers game.


Absolutely. To me, there's nothing to it but walking through a series of "canned" missions and shooting hundreds of guys; utilizing your "superman" combat powers. There's nothing new or innovative about that. :(

Regards,

Aaron


I totally here you on CODs unrealistic gameplay. I find the online to be very unrealistic, and just plain annoying. I like the Battlefield series better. Operation Flashpoint is pretty good as well.

No one expects the Spanish Inquisition!

Quote: Original post by phantom
End of the day, if you don't find it fun then great, but guess what there are people who don't find what you think of as 'fun' to be fun either... and frankly it annoys me when people start pushing their version of 'fun' as if its the only thing which matters..


Well, I'm not at all suggesting my preference is the only "fun" out there. If it seemed that way, it must have been my own flawed wording of my point. :) I was giving my personal opinion on the matter, not trying to lay down some "law of fun" (which doesn't exist), heh. However, I did counter the idea that something being "realistic" makes it inherently "un-fun", because that definitely isn't true. What's "fun" is just a matter of opinion. Some people find it fun to dig through garbage cans and find things that are still useful (sometimes even food! ewww! lol), but I don't, lol. But it's fun to them, so I can't knock on them, despite my distaste. :)

I enjoy some games where you're like a "super-human badass", like Grand Theft Auto. I get the biggest kick out of those games, and going up against a hundred police officers to get my cocaine to the drop point, lol. But when it comes to what's called a "war game", I want to feel sucked into the experience by the realism and immersion. If they couldn't do some very basic research/observation to at least make the weapons behave somewhat correctly, then it just doesn't satisfy me. It almost annoys me if they try to pass the game off as "realistic" or some sort of "simulation", and the most basic elements are wildly inaccurate. AFAIK, CoD never claimed to be that, so no complaint there. I just don't care for them; just my opinion here.

P.S. - If you have a realistic game/sim, maybe I can help pay your bills a bit. :) PM me and tell me about it! Haven't played a good game/sim in a while except my favorite flight sims.
Advertisement
Quote: Original post by keinmann
*ranting*


You may want to check out Project Reality. I used to play this all the time (haven't for ages lately though. Don't have the time...). It's the only game I've played that had the sense of a very large battle and not having any cheap bullshit. Like stuff that should kill you will and vice versa. It's based on the BF2 engine, and certainly showing some age, but it's been updated extensively. Maps are often 20kmx20km or larger, the entire kit and spawning system has been changed. (Kit limiting and such). Damage model for vehicles, weapon ballistics, requiring certain its to use certain vehicles, etc. Suppression system, and it's awesome. Large respawn time for vehicles (don't tardrush that vodnik to get killed or everyone will hate you for having to wait 20 minutes) Well, just too many changes. Oh yeah one of the biggest changes. No conquest (AKA whack-a-mole mode). The closest is called AAS, which requires flags to be captured in a loosely defined order. Okay I've sperged enough about this.

Also look into Red Orchestra 2

EDIT: BLOPS is fun, just needs server admins to be able to set number of players lower. 18 people on maps designed for 12 is not fun. I think this is why I and many other people like games more like BLOPS than PR. I just don't have the time to devote 2 hours to a match. I can play BLOPS in 10 minute chunks if I want. I'm too busy with life to play games that take forever.
Quote: Original post by keinmann
P.S. - If you have a realistic game/sim, maybe I can help pay your bills a bit. :) PM me and tell me about it! Haven't played a good game/sim in a while except my favorite flight sims.


I'm currently working for Codemasters on the next Operation Flashpoint game, thus the 'bill paying' comment [grin]

This topic is closed to new replies.

Advertisement