Is it just me?
Haha I surely do agree with everyone who posted here at some degree. Although this was just an opinion of mind that I had at that moment, but of course researching information goes far when you learning about something your interested in. Also I deffinitely agree with the point about teens ideas wanting to make MMO's, that's way out of their league. Especially when they don't really understand what they are actually getting in to.
Quote: Original post by M2tM
As Vin Diesel once said, "Genius is one percent inspiration, ninety-nine percent perspiration".
That would be Thomas Edison.
Quote: Original post by necreiaQuote: Original post by M2tM
As Vin Diesel once said, "Genius is one percent inspiration, ninety-nine percent perspiration".
That would be Thomas Edison.
"Frankly my dear, I don't give a damn."
-Vin Diesel
;)
_______________________"You're using a screwdriver to nail some glue to a ming vase. " -ToohrVyk
Quote: Original post by M2tM
"Frankly my dear, I don't give a damn."
-Vin Diesel
;)
Must have been one of his early roles when he still ">had hair. And mustache.
I was going to say too that the quote was from Thomas Edison, hahaha! :D
I agree with much of what has been said above insofar as the fact that ideas without competence to execute and a solid implementation are nothing but thin air... but, you cannot totally devalue the worth of ideas. After all, implementations are born from ideas. Without the idea to start with, you would have nothing to implement.
You will often see lousy ideas with great implementations, and great ideas with lousy implementations (Gee, makes me think of one game in particular every time I make this point, lol). What it takes is a great idea (even if it's an old idea which has been used before) and a great implementation. Ideas which have been used before are not bad. And sometimes what seems to be a brilliant and radical idea is so foreign and wacky that it flops; people just reject it.
Almost every game is full of common concepts, mechanics and ideas which have been used since the birth of video games. The same thing is true of the movie industry. Tell me how many times you've seen a game or movie based on these ideas:
1) An evil force/villain has risen or come back to power, and only you can stop him and save the world
2) Your best friend or the woman you love is kidnapped/held hostage and you must save him/her
3) A strange event leaves you with a new and mysterious magical or super power and you must now use it to save or change the world before some catastrophic event takes place
4) You must participate in a great war (often between the forces of good and evil or two evils)
5) You are a racer, and you must win races to afford upgrades for your vehicle and become the champion
6) You are a fighter, and you must fight a series of opponents with increasing difficulty to become the champion and/or gain respect
7) You are the creator or ruler of a kingdom/civilization and you must battle and ally with your neighbors (often fighting to gather resources and cut off the enemies' supplies)
8) You are a hardcore "badass" killer or assassin and you play through a series of missions to accomplish different goals (oh yeah, and though you have a dark side, there is also some kindness and humanity within you, lol)
9) You have to start your own economic venture (like a business) and earn profit to become rich
10) The earth is attacked by zombies (gee, let's make it original and say the zombies are humans stricken by a deadly new virus, lol) and you must kill them and fight for survival (let's up the ante...only way to kill them is from a gory and splattering headshot or melee move, hahaha)
Using any of these common ideas is not necessarily a bad idea, even if it might seem that way. I would argue that #10 is about as lame, cliche and boring as it can get though, lol! :P But these are common things which people can relate to. Many of these themes go all the way back to the epic tales of the Greeks and Romans (like Homer's Iliad and Odyssey). Human beings naturally seem to gravitate towards these "epics", especially like #1. And we've seen them recur not only in the video games industry, but throughout literature and folklore dating back thousands of years ago; some are from oral tradition before there was written language!
However, I have a wild and innovative idea for a children's movie which I'm going to pitch to Disney for big $$$! It goes something like this:
A boy finds this really cool stray dog when he's playing one day, and wants to keep it. Unfortunately, his parents say no. But the dog keeps coming around, and he plays with it and feed it. He decides to keep it anyway, and sneaks it around behind his parents' backs. He comes SO close to getting caught on many occasions. The dog even gets into the house at one point and gets the carpet muddy, breaks mom's vase and chews things up! So he has to race the clock to clean things up before they get home. Whew, close call! He eventually gets caught, and thinks he has lost the dog forever. But in the end, the parents finally decide to let him keep the dog, and the little boy is overtaken with joy. Maybe I should add someone saying "There's nothing like a boy and his dog!"? But that's the gist...
Hahahaha! :D
I agree with much of what has been said above insofar as the fact that ideas without competence to execute and a solid implementation are nothing but thin air... but, you cannot totally devalue the worth of ideas. After all, implementations are born from ideas. Without the idea to start with, you would have nothing to implement.
You will often see lousy ideas with great implementations, and great ideas with lousy implementations (Gee, makes me think of one game in particular every time I make this point, lol). What it takes is a great idea (even if it's an old idea which has been used before) and a great implementation. Ideas which have been used before are not bad. And sometimes what seems to be a brilliant and radical idea is so foreign and wacky that it flops; people just reject it.
Almost every game is full of common concepts, mechanics and ideas which have been used since the birth of video games. The same thing is true of the movie industry. Tell me how many times you've seen a game or movie based on these ideas:
1) An evil force/villain has risen or come back to power, and only you can stop him and save the world
2) Your best friend or the woman you love is kidnapped/held hostage and you must save him/her
3) A strange event leaves you with a new and mysterious magical or super power and you must now use it to save or change the world before some catastrophic event takes place
4) You must participate in a great war (often between the forces of good and evil or two evils)
5) You are a racer, and you must win races to afford upgrades for your vehicle and become the champion
6) You are a fighter, and you must fight a series of opponents with increasing difficulty to become the champion and/or gain respect
7) You are the creator or ruler of a kingdom/civilization and you must battle and ally with your neighbors (often fighting to gather resources and cut off the enemies' supplies)
8) You are a hardcore "badass" killer or assassin and you play through a series of missions to accomplish different goals (oh yeah, and though you have a dark side, there is also some kindness and humanity within you, lol)
9) You have to start your own economic venture (like a business) and earn profit to become rich
10) The earth is attacked by zombies (gee, let's make it original and say the zombies are humans stricken by a deadly new virus, lol) and you must kill them and fight for survival (let's up the ante...only way to kill them is from a gory and splattering headshot or melee move, hahaha)
Using any of these common ideas is not necessarily a bad idea, even if it might seem that way. I would argue that #10 is about as lame, cliche and boring as it can get though, lol! :P But these are common things which people can relate to. Many of these themes go all the way back to the epic tales of the Greeks and Romans (like Homer's Iliad and Odyssey). Human beings naturally seem to gravitate towards these "epics", especially like #1. And we've seen them recur not only in the video games industry, but throughout literature and folklore dating back thousands of years ago; some are from oral tradition before there was written language!
However, I have a wild and innovative idea for a children's movie which I'm going to pitch to Disney for big $$$! It goes something like this:
A boy finds this really cool stray dog when he's playing one day, and wants to keep it. Unfortunately, his parents say no. But the dog keeps coming around, and he plays with it and feed it. He decides to keep it anyway, and sneaks it around behind his parents' backs. He comes SO close to getting caught on many occasions. The dog even gets into the house at one point and gets the carpet muddy, breaks mom's vase and chews things up! So he has to race the clock to clean things up before they get home. Whew, close call! He eventually gets caught, and thinks he has lost the dog forever. But in the end, the parents finally decide to let him keep the dog, and the little boy is overtaken with joy. Maybe I should add someone saying "There's nothing like a boy and his dog!"? But that's the gist...
Hahahaha! :D
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