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Milshape3D models

Started by August 26, 2001 02:13 PM
4 comments, last by TiPiaX 23 years, 5 months ago
i have some problems with ms3d models. The textures are not like they must be. It seems i have coord problem and other stange thing. I tried to do like on tutorials, but ir''s always the same problem. please help. (i want to display a counter strike weapon converted in ms3d) ++ TiPiaX
tiP
Try flipping the image, then if that doesn''t work, try mirroring it, if that doesn''t work, try flipping and mirroring the image... ANd if that doesn''t work, your code is fscked up.

------------------------------
Trent (ShiningKnight)
E-mail me
Shining Darkness- A division of Chromesphere Studios
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heres what you will have to do, save the file as a milkshape ascii and change the path of the materials to look somthing like... ".//data/models/blah.bmp"

but, one thing i do not like about your post is the fact that you are using CS models, those are most likely copyrighted and its just plain out not cool to use some one elses models without permission from them... if you are a fairly decent modeller here is what i did to get a modl thats comparable to a CS v_ weapon...

1) create your weapon body (not hard at all)
2) after the weapon body is done, create a small box, about the size of a finger tip
3) extrude it some, and scale it some (repeat 3 times)[Creates finger joints]
4) duplicate your finger 3 times, and then make a thumb,
5) weld the finger and thumb verts then extrude that, to make the body of the hand, extude and then scale in a lil for a wrist, extrude and scale out some for the other part of the wrist.
6) extrude out far and scale up some for a fore-arm.
7) Duplicate your arm, and mirror it,
8) place joints on it and the gun if you want it animated,
9) position hand/fingers/arms where you want...
10) you have a counter strike style weapon

i did this for my game, and it looks incredibly cool....

goodluck,
dirtypope

Theres no such thing as stupid people... only people with under clocked brains. -dirty
Don''t know if I''d jump to conclusions that quick. What''s wrong with using someone else''s model when you''re testing out some code of yours. Don''t think he said he was going to use that model in a shipping game. If he is, then yeah, you''re right. But for unit testing of code, I see nothing wrong with it.

-Mark

quote:
Original post by dirtypope
heres what you will have to do, save the file as a milkshape ascii and change the path of the materials to look somthing like... ".//data/models/blah.bmp"

but, one thing i do not like about your post is the fact that you are using CS models, those are most likely copyrighted and its just plain out not cool to use some one elses models without permission from them... if you are a fairly decent modeller here is what i did to get a modl thats comparable to a CS v_ weapon...

1) create your weapon body (not hard at all)
2) after the weapon body is done, create a small box, about the size of a finger tip
3) extrude it some, and scale it some (repeat 3 times)[Creates finger joints]
4) duplicate your finger 3 times, and then make a thumb,
5) weld the finger and thumb verts then extrude that, to make the body of the hand, extude and then scale in a lil for a wrist, extrude and scale out some for the other part of the wrist.
6) extrude out far and scale up some for a fore-arm.
7) Duplicate your arm, and mirror it,
8) place joints on it and the gun if you want it animated,
9) position hand/fingers/arms where you want...
10) you have a counter strike style weapon

i did this for my game, and it looks incredibly cool....

goodluck,
dirtypope


Arf, i''m just using cs models to test my code with a decent model. (i made boxes before . My code works fine, it loads the texture, and we can see the texture is used (the color are the same) but the texture is very strange and looks very very blur.
Thx for your help but i think i will try q3 models....
cya
tiP
anyone know were i can get some models from?
(i sux rocks!)

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